MEGA - Gamification in Environmental Education

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Presentation of the article "The Game with Impact: Gamification in Environmental Education and Entrepreneurship" at the World Resources Forum 2014.

Transcript of MEGA - Gamification in Environmental Education

The Game with Impact:Gamification in Environmental

Education and Entrepreneurship

• Alexandr Iscenco

alexander@megageneration.com• Johnathan Li

johnathan@megageneration.com

State of Environmental and Entrepreneurship Education

1. Define terms

2. Current trends and methods

Environmental Education (EE)

“the learning process that increases people’s knowledge and awareness about the environment and associated challenges, develops the necessary skills and expertise to address the challenges, and fosters attitudes, motivations, and commitments to make informed decisions and take responsible action”

- UNESCO -

Entrepreneurship Education

“teaching the capturing of ideas, converting them into products or services, and building a venture to take the concept to market with the inclusion of risk taking, pro-activity, and innovation as key elements”

- UNESCO -

Summary• Environmental Education

– Growing topic

– Moving towards alternative teaching methods

– Development opportunity in areas outside of primary, secondary, and higher education levels

Summary• Entrepreneurship Education

–Both in-school and external programs for entrepreneurship education can be improved

–There is a high demand for entrepreneurship education

–Possible improvement in supply or accessibility of programs to meet demand

www.letsdoitworld.org/wastecountries

Average level of interest forimproving the environment

School courses are adequateat teaching skills

Interest for educational system incorporatingproject based learning

GAMIFICATION

The use of game tools, mechanics, and techniques in non-game context.

Jane McGonigal:

Gaming can make a better world

MEGA Game Book

Gamification Design Framework

Results

300 pupils engaged 104 pupils completedall tasks & missions

70 GREENAgents

27 pupils voluntarilycompleted bonus missions

7 extra projectsorganized

41.5 t of wastereused / recycled

The Game with Impact

www.megageneration.com

Thank you for your attention!

• Alexandr Iscenco

alexander@megageneration.com• Johnathan Li

johnathan@megageneration.com

www.megageneration.com