Matthew Solomon Portfolio

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Rhode Island School of Design, Architecture

Transcript of Matthew Solomon Portfolio

MATTHEW SOLOMON

PORTFOLIO

E D U C A T I O N

R E F E R E N C E S

Rhode Island School of Design, RISD

Providence, Rhode Island || Architecture Class of 2015

Bachelor of Architecture, Bachelor of Fine Arts

Completed classes in architectural design,

computational and hand drafting, materials and history

Supplemented with classes in drawing, sculpture, and painting

Brown University

Providence, Rhode Island

Duel - Registration

Studies in Engineering, Neuroscience, and Psychology

Collaborated with Brown Institute of Brain Science

Brown University Club Golf Team

Speos Photographic Institute in Paris

Paris, France || 2014

RISD International Travel Program

Studies in Film and Digital Photography

University of Pennsylvania

Philadelphia, Pennsylvania || 2009

Pre-College Summer Program, Architecture

Trained in site design, modeling and drafting techniques

Parsons The New School for Design

New York, New York || 2008

Pre-College Summer Program, Architecture

Collaborated on structural three-dimensional models

coinciding with on-site projects

Huntington School of Fine Arts

Huntington, New York || 2006 - 2010

Artistic recognition in Annual Portfolio Day 2010

Trained in drawing, painting, and sculpture skills

while developing observational techniques

Mitchel l Joachim, Ph.D., Assoc. AIA

Co-Founder + Director of Reasearch at Terreform ONE

NYU Associate Professor of Practice, Senior TED Fellow

mj@terreform.org

Maria Aiolova, LEED AP, Assoc. AIA

Co-Founder + Director of Education at Terreform ONE

Academic Director of Global Architecture and Design of CIEE

maria@terreform.org

Carl Lostritto

Assistant Professor at the Rhode Island School of Design

Practices computational design with an emphasis on drawing

clostrit@risd.edu

631.338.6239

www.Behance.net/MAS

www.Issuu.com/MatthewSolomon

MSolomon01@RISD.edu

M A T T H E W S O L O M O N

E X P E R I E N C E

Terreform ONE

Brooklyn, New York || 2014

Research Fellowship

Fabricated and installed Bio City Map at the

14th International Architecture Exhibition of the Venice Biennale

Collaborated with Research Fellows to create

Post Carbon City State NYC, an exhibited installation

using car tire treads and bioluminescent algea to convey

Carbon output and the future of Manhattan, New York

Techstyle Haus, Solar Decathlon Europe

Versailles, France || 2014

Digital Fabricator

Aided in the design and fabrication of glassware and molds

through computational modeling and production

Kean Development & Giambertone Architects

Cold Spring Harbor, New York || 2013, 2010

Architectural Intern

On-site Apprentice

Assisted principal architect on-site and in office

Drafted, documented, and organized construction drawings

RCM Architectural Design

Smithtown, New York || 2013 - Present

Architectural Draftsman

Drafting services for construction drawings of floor plans,

elevations, sections, and construction details for

residential projects

JSR Design Build

Quoque, New York || 2012

Freelance Design

Assisted principal architect on-site and in office while

participating in design and construction meetings

Worked on building drawings, building design, and

construction documents for two residential projects

Mancini Architecture

Smithtown, New York || 2011

Architectural Intern

Assisted principal architect on-site and in office while

participating in design and construction meetings

Drafted, documented, and organized construction drawings

Created three-dimensional models of existing and prospective

job sites while gaining measuring and verification experience

Dermatique Dermatology

Smithtown, New York || 2008 - 2010

Computer Analyst, Graphic Web Design

S K I L L S

Computer

Adept in both Macintosh and PC platforms

Laser Cutter, 3D Printer, Pen Plotter and CNC Router capabilities

AutoCAD, ArchiCAD, Revit, Rhinoceros, VRay, Grasshopper,

Python Programming, RhinoScript, HTML, CSS, Google Sketchup,

Adobe InDesign, Illustrator, Photoshop, Lightroom,

RAM Structural System, SAP2000, Microsoft Office

Design

Knowledge of Design Principles common Architecture, and

Landscape Architecture through a series of on-site projects

Adroit in digital representation and hand drafting techniques

Skilled in three-dimensional modeling and rendering by hand

and through digital means

A C H I E V E M E N T S

14th International Architecture Exhibit ion of the Venice Biennale

Participated in the fabrication and installation of Terreform ONE’s

Bio City Map, a three-dimensional computational installation of

a forecast of the world population distribution. On the front,

the map displays population density as a parametric graph.

The back zooms in on each of these cities, designed, built, and

grown inside petri dishes with colonies of E. Coli as a method of

analog computation.

RISD International Travel Program

Paris, France || 2014

International travel program at the Rhode Island School of Design

Student at the speos photographic Institute in Paris

Art League of Long Island

Dix Hills, New York || 2010

First Place Prize

Advanced Placement Sculpture Contest

C.W. Post, Long Island University

Brookville, Long Island || 2010

Honorable Mention

Advanced Visions VI: High School Artists of Excellence

0341

1765

COMPUTATIONAL DRAWING

URBAN DESIGN

BRAIN INSTITUTE

ARCHITECTURAL DESIGN

1765

BRAIN INSTITUTE

ARCHITECTURAL DESIGN

2775

TOOLING INFRASTRUCTURE

DESIGN PRINCIPLES

COMPUTATIONAL DRAWING

03 COMPUTATIONAL DRAWING

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THRESHOLD

Starting with the idea of a boarder, I created an interaction between the states of Rhode Island and Massachusetts.

However, I didn’t see this boarder as a line on a map, but rather an area of space. A space within the line, giving

it thickness, area, and density, thus creating a threshold. With the program of a tollbooth, the convergence

between these two states became an interaction of cars, trains, humans, and nature. Evolving from a corner

condition on the site, these elements began to negotiate with one another.

With my preliminary pen plot drawings, a language of convergence and overlap began to build. These

intersecting lines created a build up of density in specific areas of the drawing. Using these points, I began to

imagine how they would respond in a three-dimensional space. I began to conceive of how they could influence

a mesh or a surface. A hierarchy of structure and a three-dimensional mass was formed by these controlling

points, creating an enclosure with an inside, an outside, and circulation.

Through illustrative explorations I sought out relationships; relationships not only of space, but also of interaction;

an imaginative habitable space that depicts experiential moments; ideas of how and where the space can be

used, and how it can create unity.

05 COMPUTATIONAL DRAWING

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(-380,397,-370)

(-500,-196,098)

(419,122,391)

(500,423,-108)

(178,444,-421)

(-403,382,-353)

(-500,500,000)

(-311,-500,328)

(500,-377,-239)

(500,500,000)

(-500,239,230)

(-250,-386,423)

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09 COMPUTATIONAL DRAWING

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11 COMPUTATIONAL DRAWING

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13 COMPUTATIONAL DRAWING

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15 COMPUTATIONAL DRAWING

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BRAIN INSTITUTE

19 BRAIN INSTITUTE

“A key aspect of creativity is the process of finding great metaphors-symbols that represent something else.”

Ray Kurzweil, How to Create a Mind

By emulating brain processes, one can better interpolate the mind / brain relationship. This can lead the

way for insight into the way one thinks about ordering space, program, and the architectural organization of

cooperative work environments.

Working with Brown University’s Brown Institute for Brain Science (BIBS), one can begin to fathom bringing

together researchers from the Departments of Neuroscience, Cognitive and Linguistic Science, Physics, and the

Division of Applied Mathematics.

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In addition, BIBS will be joining forces with the Norman Prince Neurosciences Institute at Rhode Island Hospital,

bringing together clinical neuroscience departments of Neurology, Neurosurgery and Psychiatry. Combining

these distinct fields creates an interdisciplinary approach with hopes to yield breakthroughs.

Working closely with Brown University’s Neuroscience Department, granted the opportunity for direct

experiments and demonstrations, analogous modeling, presentations by prominent brain researchers, and

relevant tours of Brown University’s laboratories and hospital clinical space.

As with the brain, the optimal goal is to bring these related, yet separated practices or parts together, to work

as a single entity.

21 BRAIN INSTITUTE

UNCONSTRAINED CONFABULATION

To me, The Brown Institute of Brain Science lives within the overlaps. Through these shared spaces, a loose

program can be created. Beginning with watercolor thumbnails, I began to conceive space and program

through compound overlap. Program could be organized by quality of light, relationship, scale, and accessibility.

However, I didn’t necessarily see these areas as static. Rather, ones that would perpetually contract and expand.

Revolving around a central channel, the red areas of research could meld with the yellow clinical areas. The

green public then had the opportunity to weave throughout the two.

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Shifting floor plates removed the mundane connotation of floors and created connected, yet private, spaces

within one another while maintaining a visual connection. Carefully shifting walls and floor plates of extruded

geometry allowed for light to be present where it normally wouldn’t. Unique stairs were created that could

hold additional functions such as desks and work areas. They created connection, while also acting as divisions

between spaces. This loose program and open floor plan allows for optimal overlap. It leads users to confabulate,

or to converse informally and freely with one another. Ultimately, creating unity throughout the project.

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ReceptionExam

Clinical Office

Diagnostic Lab

Conference RoomFaculty Office

Student LabMicroscopyBiostatistics

Animal BehaviorDry LabWet Lab

PET / CTMEGMRI

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25 BRAIN INSTITUTE

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P E R C E P T I O N V S. C O N C E P T I O N

By distorting light, I created a space that fluctuates

based on directionality. Thus, altering one’s perception

of space from their conception of it. Working with

extruded geometries allowed for me to create two

like spaces that are radically different experiences.

A shared wall creates interplay between the two

sides, creating a space that contracts and expands.

Angled apertures create the illusion of a closed or an

open roof based upon the users point of view. Light

radiates along the curved interior walls, extenuating

the distorted space.

TOOLING INFRASTRUCTURE

29 TOOLING INFRASTRUCTURE

VARIABLE CAVITY

By creating a versatile building component, it is possible to construct a range of layouts with a single unit. With

regards to the unit’s orientation and relationship to adjacent members, varying conditions can be formed. The

units can act as structural components for a wall or foundation, and can be filled and reinforced with conduit or

rebar. They can also be arranged to create openings for lighting and ventilation.

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The cast pockets create an aesthetic on the undulating wall. They help to overcome the stagnant flatness that is

attached to concrete. Utilizing the casting potential of the material intrigued me. Each cavity is unique, working

by itself and as a whole. In addition, they reduce the weight of the unit and create structural coffers. The pours

perform to collect rainwater, allowing for cool breezes to be present.

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35 TOOLING INFRASTRUCTURE

Shifting, overlapping, and reorienting can create openings and thresholds. This offers variability and customization

based upon desired conditions. Scale is important in every aspect. The units must coincide with one another.

They must meet the scale of a building, the scale of a human, and the scale of a machine. All of this can be

acquired with a single variable mold. Thickness can be controlled through proximity. Size is determined by a

numerical factoring.

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37 TOOLING INFRASTRUCTURE

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39 TOOLING INFRASTRUCTURE

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URBAN DESIGN

43 URBAN DESIGN

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M A P P I N G B O S T O N

Without utilizing all of our sensory capacity,

one cannot effectively explore and analyze a

system. Each sense, unique to its own, allows

for us to experience a moment of clarity. While

exploring Boston’s Seaford area, we allowed

ourselves to become harmonious with our

senses and allowed them to guide and impact

our experience. Being attentive to smell, sight,

sound, and touch provided us with the ability

to truly be attentive to the surrounding area.

45 URBAN DESIGN

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47 URBAN DESIGN

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C O N V E R G E N C E

Through connecting plains, we can connect

people. Connecting people, integrates systems.

Integrating the public into a public space creates

convergence. Overlapping groups of people allows

for an increased interaction at a site. It can become

a public space, traversed by the local people. At

the same time, it can shelter its residents with

privacy. Sunlight allows for these interactions to

take place. Optimizing this space by public use,

short term use, and longer term stays, creates a

unique system for interaction and connection.

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S T O R E F R O N T

Line of sight creates a juxtaposition between

revealing and concealing. Through pattern

and symetry I was able to create a space

that combated the density of the city,

allowing visibility from multiple viewpoints.

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ARCHITECTURAL DESIGN

67 ARCHITECTURAL DESIGN

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Through shifting, rotating, and enlarging, I created a space comprised of

unique and distinct moments in relation to one another. Capturing areas

relating to light, privacy, and accessibility led me towards embedding, and

ultimately building vertically. Focusing on relationships, I juxtaposed lit

areas to those in shadow, by creating composition through opaque and

transparent spaces. With this concept, I contrived a space relating density

to light, and explored how it could impact and guide an experience.

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DESIGN PRINCIPLES

77 DESIGN PRINCIPLES

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