Janet Murray

Post on 24-Feb-2016

43 views 0 download

description

The. Simulated. Janet Murray . narratives. Presented by: Mckinlay Stone. Films. Creating a sense of false reality through…. films. g aming world. films. Star Trek. b ooks. Books provide us a narrative in which we follow. - PowerPoint PPT Presentation

Transcript of Janet Murray

Janet Murray

The

Simulated narratives

Presented by:Mckinlay Stone

Films

films

Creating a sense of false reality through…

booksStar Trek

gaming worldfilms

Books provide us a narrative in which we follow. At times we are able to interact and make the story more personal—

ex. “Choose your own adventure” books

“Works of fiction help us understand the world”.

-Janet Murray

Science fiction allows for a new futuristic reality.

The Feely Movie

Facial expressionsstimulated by galvanic means

Characters acting out a pretend love affair

--Film triggers arousal, stimulation. --Audience feels connected with the responses of the “real” actors.

--Far more real than reality itself.

Gaming WorldVideo games allow for a second life. A different reality.

Although the player interacts with a thin narrative, the player makes the

decisions.Reacting to a naïve notion of total simulation

The risks of gaming

“When the writer expands the story to include multiple possibilities,

the reader assumes a more active role.”

-Janet MurrayThe game world is personal and allows the audience to BECOME the active member (the narrator) vs. watching a film where the we follow a provided linear story.

“The traditions of storytelling [from books and film] are continuous and feed into one another both in

content and in form.” -Janet Murray

UTOPIAN

DISTOPIAN

peaceful—unobtainable-- perfect society

destructive—chaotic--negative

Utopian SocietyThe holodeck is a controlled virtual reality that simulates the

imagination of the user. It can present a positive and peaceful impact.

Star Trek--Holodeck

Interactive, sophisticated, ability to manipulate the simulated situation.

The holodeck depicts Janet Murray’s theory of the risk of moral decisions. Where does the virtual

reality creator separate themselves from the holodeck to real life?

The individual is able to create THE ENTIRE narrative.

DISTOPIA

Humans can utilize technologies in a negative way by

becoming lost in them and losing touch with

reality.

When will technology become too invasive?

Is it self-destructive?

holoNOVEL

The narrative of technology has evolved. Books and films we are given a narrative with which we are more of an outsider vs. a character. In video

games we interact-we choose our path. The holodeck provides COMPLETE submerssion of us as acharacter, deciding what we eat, what

we see, who we date..a virtual reality. .

What’s next?“We could have actual faces photographed in real time and

mapped onto the avatars in the software.”-Janet Murray

The future?