Its E-Live: From A-I to A-Life CHID 370/COM 302, Winter 2007 “Our work is given form in order that...

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Transcript of Its E-Live: From A-I to A-Life CHID 370/COM 302, Winter 2007 “Our work is given form in order that...

Its E-Live: From A-I to A-

LifeCHID 370/COM 302, Winter 2007

“Our work is given form in order that it may function, in order that it may be a functioning organism.” Paul Klee

Paul Klee, The Golden Fish, 1925

Troy Innocent• Interactive AI• Iconica is an artificial world

made of language, populated by lifeforms whose bodies are made of media encoded with different systems of representation. The artificial life model that generates the appearance and behaviour of this world is based on an iconic language which may be combined using grammatical rules to create an endless number of possible meanings.

• Think about Ludea as a 21st century version of the board game Ludo. On the streets of Melbourne three warring cultures struggle for territory:

• * Neo-Materialists use traditional forms of communication such as words

• * Post-Symbolics communicate only through images, and

• * Post-Humans are reliant on machines for communication

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• Jon McCormack• Technical

Virtuosity• Creation of

second world beauty

• Critique of lost first world beauty

http://www.csse.monash.edu.au/~jonmc/main.html

Christa Sommerer & Laurent Mignonneau

• Artificial Life• Render everyday

technologies “marvelous”

• Emergent Qualities

• EauDeJArdin 2004• Monet comes to life

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• Mobile Feelings II, 2004

• Phones with affective communication

• Touch• A pulse

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• Life Writer, 2006

• Text as code• Life space• Communication

creates spaces for life

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Bill Vorn

• Aka: Yves Bilodeau

• Co-director of Hexagram

• Concordia University

Bill Vorn

• http://www.irobot.com/

• Stele 2001• Artificial Death

Series

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• Evil Live, 2004• Simon Penny• Game of Life• Cellular

Automatans• Chaos• Expression

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• Bedlam, 2003

• Dislocation• Sensing• Three

locations• Quasi-sense

and flux

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Simon Penny

• Director Arts, Computation, and Engineering

• Irvine, CA• http://

www.ace.uci.edu/penny/

Artificial Intelligence– John McCarthy

• MIT (now Stanford)• Coined the term AI, 1955

• Case Based– Declarative, language

based– Intelligence as problem

solving

• Rule Based– Program follows “rules”

• Mainframe (IBM 704-709)

John McCarthy and IBM 7090 playing chess, c.1967

Hive Mind

• Marvin Minksy• Connectionist systems

– Many interactive parts– Society of Mind, 1988

• DEC PDP-1, Minskytron• “Connectionists take pride in

in not understanding how a network solves a problem.”

• Product (mind) over substance (brain)

Embodied Intelligence

• Rodney Brooks• High level reasoning not

necessary to mediate between perception and action

• Interaction• “Elephants Don’t Play Chess”• Evolutionary• Situated and communicative

robots• irobot (http://www.irobot.com/)

Rodney’s Robots

• Genghis (1989)

• Cog• (1999)

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The Affective

• Cynthia Brazeal• Student of

Rodney Brooks• Affect

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• ``the objective world surrounding us is not the only one possible; there are others, latent'’ Paul Klee

• Machines don’t separate us from reality--they help us understand it

• Help make our conception of what is human richer!

• How much art and how much science