Its E-Live: From A-I to A-Life CHID 370/COM 302, Winter 2007 “Our work is given form in order that...
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Transcript of Its E-Live: From A-I to A-Life CHID 370/COM 302, Winter 2007 “Our work is given form in order that...
Its E-Live: From A-I to A-
LifeCHID 370/COM 302, Winter 2007
“Our work is given form in order that it may function, in order that it may be a functioning organism.” Paul Klee
Paul Klee, The Golden Fish, 1925
Troy Innocent• Interactive AI• Iconica is an artificial world
made of language, populated by lifeforms whose bodies are made of media encoded with different systems of representation. The artificial life model that generates the appearance and behaviour of this world is based on an iconic language which may be combined using grammatical rules to create an endless number of possible meanings.
• Think about Ludea as a 21st century version of the board game Ludo. On the streets of Melbourne three warring cultures struggle for territory:
• * Neo-Materialists use traditional forms of communication such as words
• * Post-Symbolics communicate only through images, and
• * Post-Humans are reliant on machines for communication
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• Jon McCormack• Technical
Virtuosity• Creation of
second world beauty
• Critique of lost first world beauty
http://www.csse.monash.edu.au/~jonmc/main.html
Christa Sommerer & Laurent Mignonneau
• Artificial Life• Render everyday
technologies “marvelous”
• Emergent Qualities
• EauDeJArdin 2004• Monet comes to life
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• Mobile Feelings II, 2004
• Phones with affective communication
• Touch• A pulse
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• Life Writer, 2006
• Text as code• Life space• Communication
creates spaces for life
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Bill Vorn
• Aka: Yves Bilodeau
• Co-director of Hexagram
• Concordia University
Bill Vorn
• http://www.irobot.com/
• Stele 2001• Artificial Death
Series
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• Evil Live, 2004• Simon Penny• Game of Life• Cellular
Automatans• Chaos• Expression
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• Bedlam, 2003
• Dislocation• Sensing• Three
locations• Quasi-sense
and flux
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Simon Penny
• Director Arts, Computation, and Engineering
• Irvine, CA• http://
www.ace.uci.edu/penny/
Artificial Intelligence– John McCarthy
• MIT (now Stanford)• Coined the term AI, 1955
• Case Based– Declarative, language
based– Intelligence as problem
solving
• Rule Based– Program follows “rules”
• Mainframe (IBM 704-709)
John McCarthy and IBM 7090 playing chess, c.1967
Hive Mind
• Marvin Minksy• Connectionist systems
– Many interactive parts– Society of Mind, 1988
• DEC PDP-1, Minskytron• “Connectionists take pride in
in not understanding how a network solves a problem.”
• Product (mind) over substance (brain)
Embodied Intelligence
• Rodney Brooks• High level reasoning not
necessary to mediate between perception and action
• Interaction• “Elephants Don’t Play Chess”• Evolutionary• Situated and communicative
robots• irobot (http://www.irobot.com/)
Rodney’s Robots
• Genghis (1989)
• Cog• (1999)
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The Affective
• Cynthia Brazeal• Student of
Rodney Brooks• Affect
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• ``the objective world surrounding us is not the only one possible; there are others, latent'’ Paul Klee
• Machines don’t separate us from reality--they help us understand it
• Help make our conception of what is human richer!
• How much art and how much science