Improve your design process and expand your influence - UX Amsterdam

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Transcript of Improve your design process and expand your influence - UX Amsterdam

improve yourdesign process

and expand your influence

@pboersma

@pboersma

improve yourdesign process

and expand your influence

peter1970

commodore 16computer science & ergonomics20 years at interactive agencies

design process freakin-house UX strategist

improve yourdesign process

and expand your influence

improve yourdesign process

and expand your influence

a designa specification of an object,

manifested by an agent,intended to accomplish goals,

in a particular environment,using a set of primitive components,

satisfying a set of requirements,subject to constraints

to designto create a design,

in an environment where the designer operates

to designto create a design,

in an environment where the designer operates

create

deliverables

‘deliverable’ is a term used in project managementto describe a tangible or intangible object,

produced as a result of the project,that is intended to be delivered to a customer

(either internal or external).

list 10 deliverables

business

design

researchevaluation

strategyproject

business

design

researchevaluation

strategyproject

pitch

scenarios

position

roadmap

service design

prototype

requirementsreviewtest

scope

analytics

estimate

beta

conceptdetailed design

sketch

personas

competition

roles

steps

interviews

business

design

researchevaluation

strategyproject

pitch

X

business

design

researchevaluation

strategyproject

estimate

estimate

assumptions

calculations

(explanations)risks

example estimate

assuming we design 10 wireframes (5 complex + 5 medium)

plus 15 components we estimate

we need 300 hours

butwe don’t know the

documentation needsof the developer

(5x16 + 5x8) + (15x12)

business

design

researchevaluation

strategyprojectposition

client

client

competitor

competitorcompetitor

competitorcompetitor

big competitor

big competitor

competitor

competitor

client

competitor

competitorcompetitor

competitorcompetitor

big competitor

big competitor

client competitor

competitor

business

design

researchevaluation

strategyprojectcompetition

business

design

researchevaluation

strategyprojectroadmap

progress

progress

progress

progress

Area

Area

Area Area

Area

progress

progress progress

progress progress

progress

progress progress

progress progress

moment momentmoment moment

business

design

researchevaluation

strategyproject

personas

business

design

researchevaluation

strategyproject

prototype

conceptdetailed design

sketch

MOBILE APP

MUSIC PLAYER IN BAR

matching

user profile

bar profile

OUT OF SCOPE

business

design

researchevaluation

strategyproject

service design

business

design

researchevaluation

strategyproject

test

business

design

researchevaluation

strategyprojectbeta

business

design

researchevaluation

strategyproject

pitch

scenarios

position

roadmap

service design

prototype

requirementsreviewtest

scope

analytics

estimate

beta

sketchdetailed design

concept

personas

competition

roles

steps

interviews

to designto create a design,

in an environment where the designer operates

to create a design,in an environment where

the designer operates

environment

org chart

draw your org chart

design in your org chart

to designto create a design,

in an environment where the designer operates

to create a design,in an environment where

the designer operates

operate

process

design processsubstantial disagreement exists

concerning how designersproduce designs.

1. the design process is plan-driven

2. designers attempt to optimize a design candidate for known constraints and objectives

3. the design process is understood in terms of a discrete sequence of stages

1. the design process is improvised

2. designers use creativity and emotion to generate design candidates

3. no sequence of stages is apparent;analysis, design and implementation

are contemporary and inextricably linked

80-20 rule for problems

80%1. the design process is plan-driven

2. designers attempt to optimize a design candidate for known constraints and objectives

3. the design process is understood in terms of a discrete sequence of stages

1. the design process is improvised

2. designers use creativity and emotion to generate design candidates

3. no sequence of stages is apparent;analysis, design and implementation

are contemporary and inextricably linked

20%

80-20 rule for time spent

20% 80%1. the design process is plan-driven

2. designers attempt to optimize a design candidate for known constraints and objectives

3. the design process is understood in terms of a discrete sequence of stages

1. the design process is improvised

2. designers use creativity and emotion to generate design candidates

3. no sequence of stages is apparent;analysis, design and implementation

are contemporary and inextricably linked

80-20 rule for time spent

20% 80%1. the design process is plan-driven

2. designers attempt to optimize a design candidate for known constraints and objectives

3. the design process is understood in terms of a discrete sequence of stages

1. the design process is improvised

2. designers use creativity and emotion to generate design candidates

3. no sequence of stages is apparent;analysis, design and implementation

are contemporary and inextricably linked

assuming you have a process

why document a process?1.to agree on what ‘things’ are called2.to link design activities with other processes3.to increase efficiency through standardization4.to speed up integration of team members5.to explain to your client where they are involved6.to measure your work, so you can improve it

document a process

sketch your process

sketch your process

SITEMAP

wireframesrequire-

ments usability test

Screen

FLOWproto- type

design principles

Persona

1 2 3 4

Persona

SITEMAP

wireframesrequire-

ments

usability testScreen

FLOW

proto- type

design principles

userresearchconceptdesign

detaileddesign

prototype & evaluate

Persona

SITEMAP

wireframesrequire-

ments

usability testScreen

FLOW

proto- type

design principles

http://www.slideshare.net/Hienadz.Drahun/50-visual-definitions-of-user-experience

userresearchconceptdesign

detaileddesign

prototype & evaluate

Persona

SITEMAP

wireframesrequire-

ments

usability testScreen

FLOW

proto- type

design principles

1.identify your current deliverables2.create diagram with deliverables & phases

10 steps1.identify your current deliverables2.create diagram with deliverables & phases3.describe activities, specifying input & output4.present process to rest of company5.improve diagram & descriptions

...

10 steps...

6.create templates & instructions for deliverables7.update diagram & descriptions8.promote your process, internally & externally9.measure & evaluate working with the process10. continue to improve the process

to designto create a design,

in an environment where the designer operates

improve yourdesign process

and expand your influence

to designto create a design,in a environment

where the designer operatesand keeps improving

improve

improve

a plan for improvementI will <do something>

together with <another role>and we will change <a part of the process>

to improve <a success metric>before <a deadline>.

a plan for improvementI will <do something>

together with <another role>and we will change <a part of the process>

to improve <a success metric>before <a deadline>.

business

design

researchevaluation

strategyproject

with whom

where in the org chart

a plan for improvementI will <do something>

together with <another role>and we will change <a part of the process>

to improve <a success metric>before <a deadline>.

business

design

researchevaluation

strategyproject

process

pitch

scenarios

position

roadmap

service design

prototype

requirementsreviewtest

scope

analytics

estimate

beta

sketchdetailed design

concept

personas

competition

roles

steps

interviewswhich deliverable

userresearchconceptdesign

detaileddesign

prototype & evaluate

Persona

SITEMAP

wireframesrequire-

ments

usability testScreen

FLOW

proto- type

design principles

where in the process

a plan for improvementI will <do something>

together with <another role>and we will change <a part of the process>

to improve <a success metric>before <a deadline>.

success for designproduct usage

compliments vs. complaintsvalue of the brand

success for design teamson time & within budget

efficient & effective valued by colleagues

a plan for improvementI will <do something>

together with <another role>and we will change <a part of the process>

to improve <a success metric>before <a deadline>.

when

14July

a plan for improvementI will <do something>

together with <another role>and we will change <a part of the process>

to improve <a success metric>before <a deadline>.

write a planI will <do something>

together with <another role>and we will change <a part of the process>

to improve <a success metric>before <a deadline>.

to designto create a design,in a environment

where the designer operatesand keeps improving

improve yourdesign process

and expand your influence

@pboersma