iHeritage - Virtual Cultural Hub

Post on 16-Jan-2015

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Transcript of iHeritage - Virtual Cultural Hub

Description

› A portable mini theater with a panoramic & stereoscopic projection system and speakers

› 3D augmented virtual reality where users interact via a touch screen interface and view with 3D glasses

› Why projection system? Ability to create all-round 3D virtual

environment Space efficiency & ease of transport

› Why it is important? Mobile set up Child-friendly with few components

› What impact should it have? Enhance receptivity & ease of adoption Learning cultural heritage as interactive

& fun Multi-sensory & multi-modality to engage

and immerse users Generate interest to learn more

Primary and Secondary students › Born into metropolitan Singapore› No first hand experience of cultural

heritage› Generation-gap preventing the passing on

of knowledge› Influenced by external cultures› Ignorant & indifferent to learn own cultural

heritage

‘Visit’ heritage sites to see & learn about the changes from past to present

Engage & immerse in a realistic & exciting environment

Pick their own area of interest, make decisions, and compete in mini-quizzes

Environment: School hall / CC› Indoors › Dim lighting › Negligible noise› Availability of electrical power

Situation: Cultural Heritage wk / day› Different for different schools/GRCs› Ride on the success of days like racial harmony day› Remains exciting and novel, avoids overexposure

Virtual gathering of sites & content to emphasize variety

Conventional 3D experience fused with interactive interface & non-linear content

Small group activities create more a personalized experience and lasting impression

Virtual experience act as stimulus & platform to encourage students to visit the actual sites

Do you think students will easily adopt this form of edutainment?

What more can we do to ensure that we do not overshadow the actual heritage sites?