iHeritage - Virtual Cultural Hub

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description

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Transcript of iHeritage - Virtual Cultural Hub

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Description

› A portable mini theater with a panoramic & stereoscopic projection system and speakers

› 3D augmented virtual reality where users interact via a touch screen interface and view with 3D glasses

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› Why projection system? Ability to create all-round 3D virtual

environment Space efficiency & ease of transport

› Why it is important? Mobile set up Child-friendly with few components

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› What impact should it have? Enhance receptivity & ease of adoption Learning cultural heritage as interactive

& fun Multi-sensory & multi-modality to engage

and immerse users Generate interest to learn more

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Primary and Secondary students › Born into metropolitan Singapore› No first hand experience of cultural

heritage› Generation-gap preventing the passing on

of knowledge› Influenced by external cultures› Ignorant & indifferent to learn own cultural

heritage

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‘Visit’ heritage sites to see & learn about the changes from past to present

Engage & immerse in a realistic & exciting environment

Pick their own area of interest, make decisions, and compete in mini-quizzes

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Environment: School hall / CC› Indoors › Dim lighting › Negligible noise› Availability of electrical power

Situation: Cultural Heritage wk / day› Different for different schools/GRCs› Ride on the success of days like racial harmony day› Remains exciting and novel, avoids overexposure

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Virtual gathering of sites & content to emphasize variety

Conventional 3D experience fused with interactive interface & non-linear content

Small group activities create more a personalized experience and lasting impression

Virtual experience act as stimulus & platform to encourage students to visit the actual sites

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Do you think students will easily adopt this form of edutainment?

What more can we do to ensure that we do not overshadow the actual heritage sites?

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