IEEE augmented reality learning experience model (ARLEM)

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Transcript of IEEE augmented reality learning experience model (ARLEM)

A Standard for

Augmented Reality

Learning Experience Models

(AR-LEM)

Fridolin Wild1), Christine Perey2)

1) The Open University, UK 2) Perey Research and Consulting, CH

Agenda

• Welcome by Avron Barr (LTSC)

• Purpose and goals of ARLEM

• Process of developing the specification

• Policies and procedures

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from our SponsorWelcome Message

Avron Barr, IEEE Learning Technology

Standards Committee

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IEEE Standards Working Groups

Identified market problem and solution– Who will be selling what to whom? What products will be “certified”?

– Solving an identified or anticipated market problem: fractured marketplace, excessive product integration costs, product incompatibility, vendor lock-in

– Vendors and their customers should see the need for standards, as evidenced by their participation and sponsorship.

– The specification may be only a part of the solution. Stewardship might also involve promotion, conformance testing, best practices guides, maintenance, and continued evolution of the spec.

Participation and governance in the IEEE– All IEEE LTSC proceedings are open to observers

– The working group gets to decide about membership (individual vs. entity), fees, voting, and its governance framework generally, within IEEE guidelines.

– Shared IP: http://open-stand.org

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Learning Technology Standards CommitteeCurrent Projects:

Study groups (pre-standard)

– Actionable Data Book. Exploring the future of educational publication – textbooks that compute.

– Project-based Learning Opportunities. Exploring the possibility of describing internships and other on-the-job learning opportunities and building a brokerage system to match prospects with jobs.

– Competencies. Defining a universal language for describing competency frameworks, which will allow these frameworks to be compatible and interoperable across communities of practice.

Standards working groups

– Resource Aggregation Models for Learning Education and Training. Developing ontology based solutions for semantic interoperability across the various elearning content packaging schemes.

– Augmented Reality. Developing a standard model for defining AR-based learning experiences.

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You can’t make a standard!

Pre-standards Activities- Principles- Requirements- Early Specs- Prototypes

Standardization - Compromises- Champions- Prototypes

Early Adoption - Publication- First Products- PR

Rude Awakening- User feedback- Revisions

Real Adoption - Stabilization- Test Suites- Products- Conformance- Compliance

Only the market can make a standard

Robby Robson, 2005

ARLEM

Purpose and Goals

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The traditional route to knowledge.

Photo: Simon Q (flickr)

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MATERIALS (e.g. yarn 76/2 710)

MACHINES

Machine parts Materials

OCCUPATIONAL HEALTH AND SAFETY

SET UP PARAMETERS

Its practical application.

Experience.

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Mend the dissociative gap.

11Photo: Marco Leo (flickr)

Embedding knowledge into experience

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Wearables

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http://www.augmentedreality.org/#!smartglassesreport/c88h

World Knowledge

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Activity Knowledge

http://bit.ly/arlem-input

The Activity Model

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http://bit.ly/arlem-input

The Activity Model

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“find the spray gun nozzle size

13”

Messaging in the real-time presence

channel and tracking to xAPI

onEnter/onExitchaining of actions and

other activations/deact

ivations

Styling (cascading) of viewports and UI elements

Constraint modeling:specify validation

conditions and model workflow branching

e.g. smart player;e.g. request widget

http://bit.ly/arlem-input

Serialized Activity Model

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http://bit.ly/arlem-input

The Workplace Model

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http://bit.ly/arlem-input

The Workplace Model

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The ‘tangibles’:Specific persons,

places, things

The ‘configurables’:devices (styling),

apps+widgets

The ‘triggers’:Markers trigger

Overlays; Overlays trigger human action

Overlay ‘Primitives’:enable re-use of e.g.

graphical overlays

http://bit.ly/arlem-input

Unified Reference Space: Workplace

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http://bit.ly/arlem-input

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Viitaniemi et al. (2014): Deliverable d4.2,

TELLME consortium

Example (Loom Setup)

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Fominykh, M.; Wild, F.; Smith, C.; Alvarez, V.; Morozov, M. (to appear): Capturing Live Experience with Augmented and Virtual Reality

ARLEMProcess of developing the spec

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The development steps

Development of use cases. There will be an on-line use cases repository maintained by the working group.

Scan all relevant standards for possible synergies and overlaps. Note: we already know that there is a gap (no standards in this area).

Development of the specification including multiple models.

Validation through development of reference implementations

Testing of reference implementations.

… then ballots

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Use Case Repository: Methodology

At AR community meeting next week(MIT media lab)

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ARLEMPolicies and procedures

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Policies and procedures

ARLEM is an open group, anyone can join.

To vote, you have to be an IEEE SA member (individual model).

Next ‘ARLEM globetrotter’ meetings:

– At ‘AR Community’: March 24-25 in Boston: http://www.perey.com/ARStandards/march-2015-ar-community-meeting/

– Augmented World Expo (AWE’15, June 8-10, 2015: Santa Clara, CA)

– Immersive Learning Research Network Conference (iLRN’15, July 13-14, 2015: Prague, CZ)

– European Conference on Technology-Enhanced Learning (EC-TEL’15, September 15-18, 2015: Toledo, ES)

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The END