iDiscover: Towards the next generation of contextualised mobile museum guides

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Presentation from Prof. dr. Kris Luyten for the 9th Culture and Computer Science Conference (2011) in Berlin

Transcript of iDiscover: Towards the next generation of contextualised mobile museum guides

Universiteit  Hasselt  -­‐  Exper1se  Centrum  voor  Digitale  Media  Provinciaal  Gallo-­‐Romeins  Museum  –  Provincie  Limburg  

iDiscover  Toward  the  next  genera1on  of  

Contextualised  Mobile  Museum  Guides      

Kris  Luyten  kris.luyten@uhasselt.be  

Universiteit  Hasselt  -­‐  Exper1secentrum  voor  Digitale  Media  -­‐  IBBT  Provinciaal  Gallo-­‐Romeins  Museum  –  Provincie  Limburg  

The  9th  Conference  on  Culture  and  Computer  Science,    May  12  2011  Berlin  

Background

EFRD  project  ARCHIE    -­‐  Project  with  Gallo-­‐Roman  Museum  (in  Tongeren)  -­‐  May  2005  –  August  2008  -­‐  Mobile  ICT  to  enhance  the  visitor  experience  for  youngsters  

-­‐  Technology  should  support  social  aspects  of  visit  

ARCHIE : mobile ICT which …

-­‐  S1mulates  interac1on  among  people  -­‐  Engages  the  visitor  in  interac1on  with  the  museum  -­‐  Tailors  the  presenta1on  according  to  the  visitor  

ARCHIE : mobile ICT which …

-­‐  S1mulates  interac1on  among  people  -­‐  Engages  the  visitor  in  interac1on  with  the  museum  -­‐  Tailors  the  presenta1on  according  to  the  visitor  

ARCHIE : mobile ICT which …

-­‐  S1mulates  interac1on  among  people  -­‐  Engages  the  visitor  in  interac1on  with  the  museum  -­‐  Tailors  the  presenta1on  according  to  the  visitor  

Set of complex technologies

-­‐  Indoor  loca1on  tracking  -­‐  Interconnected  mobile  devices  -­‐  Role-­‐based  collabora1ve  game  -­‐  Personaliza1on  -­‐  Special  soZware  stack  to  allow  for  “no  hassle”  deployment  of  Flash  designs  

-­‐  ….    

How  can  we  do  something  similar?  How  much  does  this  cost?  Would  this  be  beneficial  for  our  visitor?  

Set of complex technologies Service-­‐oriented  architecture  enhances  reusability  

Set of complex technologies

Service-oriented Framework

Service-oriented Framework

Service-oriented Framework

Service-oriented Framework

 Ubisense  

Service-oriented Framework

Service-oriented Framework

 -­‐  Wireless  network    -­‐  Voice-­‐over-­‐IP  -­‐   Collabora1ve  games  

Service-oriented Framework

Arbitrary  protocols    -­‐  RFID  tags  or  QR  codes    -­‐  IR  beacons    -­‐  Bluetooth    -­‐  …    

Service-oriented Framework

Service-oriented Framework

Service-oriented Framework

Service-oriented Framework

 What  composi1on  and  configura1on  of  services  is  required  for  a  par1cular  museum  

(context  of  use)?  

Service-oriented Framework

EFRD project Ritchie (2008-2012)

To  consult,  

to  guide,  

and  to  experience  

To  consult,  

Digital  Interac1ve  CH  Solu1ons  

EFRD project Ritchie (2008-2012)

To  consult,  

to  guide,  

and  to  experience  

To  consult,  

Digital  Interac1ve  CH  Solu1ons  

Thanks  to  the  European  Fund  for  Regional  Development  for  their  support!    and  the  Flemish  government  and  the  Limburg  government  and  Hasselt  University    

EFRD project Ritchie (2008-2012)

Consult  

Guide  

Experience  

iDiscover  

Exper1se  Centre  for  Digital  

Interac1ve  CH  

iDiscover framework

iDiscover framework

Contextual  model  of  learning  by  (Falk  and  Dierking,  2000)  

iDiscover framework

Contextual  model  of  learning  by  (Falk  and  Dierking,  2000)  

iDiscover framework

Conceptual  framework  to  situate  the  desired  solu1on.  How  can  we  select  the  correct  technologies  so  it  is  tailored  for  the  visitor,  the  environment  (site)  and  situa1on?  

iDiscover framework

iDiscover framework

iDiscover framework

iDiscover framework

iDiscover selected cases

Archie   Middelheim  

KBIN   Terf  

   

iDiscover selected cases

Archie   Middelheim  

KBIN   Terf  

   

Together  learning  

Open  up  alterna1ve  content  

Wayfinding  in  complex  building  

Create  your  own  game  /  story  

Case: Archie

Case: Archie

Case: Archie

Free  roaming  limited  to  separate  rooms  

Case: Archie

Content  adapts  according  to  loca1on  &  objects  

Case: Archie

Youngsters  12-­‐14y,  school  visit  

Case: Archie

Together  playing  in  groups  of  2  or  3  

Case: Archie – Facts Slide -­‐  Completely  deployed  and  opera1onal.  Operated  by  museum  staff.  

-­‐  One  of  the  most  advanced  mobile  guides  that  is  currently  in  use  in  a  real  life  situa1on  (over  one  hour  game,  whole  museum  as  a  game  arena,  collabora1ve  mobile  game,  personalisa1on,  loca1on  detec1on,  VOIP,  rich  graphical  designs,  used  with  up  to  120  simultaneous  users,...).  

-­‐  Advanced  yet  very  fragile  techology.  -­‐  Deployment  phase  oZen  neglected  in  R&D.  Many  things  to  learn  for  academia...  

Case: Archie – Facts Slide

-­‐  Pre-­‐deployment  evalua1ons  with  ~1000  test  users.  

-­‐  Real  life  usage  about  50  –  400  persons  a  week  since  november.  

-­‐  Experience  it  in  the  Gallo-­‐Roman  musem  in  Tongeren.  

Case: Middelheim

Case: Middelheim

with  Middelheimmuseum  and  Piazza  Dell’Arte  

-­‐  Target:    youngsters  (14-­‐26)  

-­‐  iPhone  +  GPS  -­‐  Open  air  museum  for  modern  art  

-­‐  S1mulate  visitors  to  explore  the  artwork  +  provide  extra  content  

Case: Middelheim

with  Middelheimmuseum  and  Piazza  Dell’Arte  

-­‐  Target:    youngsters  (14-­‐26)  

-­‐  iPhone  +  GPS  -­‐  Open  air  museum  for  modern  art  

-­‐  S1mulate  visitors  to  explore  the  artwork  +  provide  extra  content  

Case: Middelheim

with  Middelheimmuseum  and  Piazza  Dell’Arte  

-­‐  Target:    youngsters  (14-­‐26)  

-­‐  iPhone  +  GPS  -­‐  Open  air  museum  for  modern  art  

-­‐  S1mulate  visitors  to  explore  the  artwork  +  provide  extra  content  

Case: Middelheim -­‐  Light  weight  game  element  s1mulates  explora1on  -­‐  Extra  stuff  for  mobile  app  users  (unlock  “secret  places”)  

Case: Middelheim -­‐  Light  weight  game  element  s1mulates  explora1on  -­‐  Extra  stuff  for  mobile  app  users  (unlock  “secret  places”)  

Art  radar  

Case: Middelheim

Feedback  user  tes1ng  -­‐  Previously  hard-­‐to-­‐find  artworks  are  more  accessible  now  

-­‐  Game  element  is  fun  -­‐  Extra  content  is  appreciated  

-­‐  Visitors  love  the  incen1ve  to  explore  

Case: KBIN

with  Koninklijk  Belgisch  Ins1tuut  voor  Natuurwetenschappen  (KBIN)  

Case: KBIN -­‐  Way  finding  -­‐  Digital  content  

-­‐  Mul1ple  languages  

-­‐  Free  roaming    -­‐  Infrastructure  is  technology  free  

with  Koninklijk  Belgisch  Ins1tuut  voor  Natuurwetenschappen  (KBIN)  

Case: KBIN -­‐  QR  tags  -­‐  Photo-­‐based  UI  “poor  man  AR”  

-­‐  Photo´s  are  annotated  

(iDiscover) Manifesto the rules we should live by

-­‐  Sharing  experience    

-­‐  Using  a  common  language    

-­‐  Purng  solu1ons  in  their  social,  physical  and  personal  context  

As  long  as  there  is  good  value  in  the  laser,  we  asribute  more  value  to  the  former:  

-­‐  Reusing  soZware  components  

-­‐  A  well-­‐defined  engineering  approach  

-­‐  Feature  completeness  and  richness  

iDiscover: The Expertise Centre

-­‐  Independent  Exper1se  Centre  -­‐  Consult,  Guide  and  Experience    [mobile]  ICT  solu1ons  for  Cultural  Heritage.  

-­‐  Infrastructure  and  a  collec1on  of  working  examples  to  experience  technologies  yourself.  

-­‐  Visitor-­‐,  Site-­‐  and  Ins1tute-­‐centered  engineering  of  ICT  solu1ons  

iDiscover: The Expertise Centre

Experience  technologies  in  demo-­‐  and  simula1on-­‐lab  -­‐  Gallo-­‐Roman  museum  -­‐  Demo  and  simula1on-­‐lab  at  EDM-­‐UHasselt