How to Build Happiness, Not Apps

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Transcript of How to Build Happiness, Not Apps

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

HOW TO BUILDHappiness, Not Apps

photo credit: http://en.wikipedia.org/wiki/File:Plutchik-wheel.svg

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

RYAN UNGERCTO, Punchkick Interactive Inc.

Ryan Unger is the Co-founder and Chief Technology Officer of Punchkick Interactive, America’s first design firm to focus exclusively on full-service mobile marketing. Ryan has over 15 years of experience with programming and development, and has dedicated the past seven years exclusively to emerging mobile technologies. Ryan has spearheaded integrated mobile efforts for many of the world’s most well-recognized brands including Allstate, Microsoft, and Harley-Davidson. Unger has a BA/MA in Visual Communication Design from Kent State University.

Translation: obligatory street cred slide

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

let’s first: DEFINE THE

PROBLEM

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

when it comes toYOUR KPIs,CONSUMERS

are notALTRUISTIC

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insteadUSERS ARE:

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and youLITERALLYhave a wall of

800,000+ apps to hurdle

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IT’S NOT ENOUGH

to just have abrand name

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IT’S NOT ENOUGH

to come up withgreat ideas

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you mustAPPEAL TO

USER EMOTIONS,and make people

HAPPY

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

how importantis happiness?

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google patentedpay-per-gaze

photo credit: http://sourcefednews.com/google-patents-emotion-tracking-tech-for-ads/

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aol tracks users’ unconscious

emotions

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photo credit: http://www.mediapost.com/publications/article/202419/#axzz2eU47b6SP

@ryanunger #AMAannual

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

1,700+ CMOscite building an enduring connection a

top priority

photo credit: http://techcrunch.com/2012/03/10/the-economics-of-emotion/

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

Today You’ll LearnHOW TO:

• Get your app deleted in three simple steps

• Manufacture happiness to create an unfair competitive advantage

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

getting your app deleted

in three simple steps

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

some users are loyal, but most are fickle

app user retention

photo credit: http://www.localytics.com/blog/2013/localytics-app-user-retention-data/

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

IGNORE YOUR AUDIENCE,

and build features forstakeholders

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

ASSUME YOU’RE CORRECT,

andignore metrics

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

strive toPLEASE

EVERYONE,and

ship average features

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

manufacturing happiness

to create an unfair

advantage

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

as we’ve seen,PEOPLE

USE EMOTIONSto make

decisions

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

we use a3-MINUTE RULE

© 2013 Punchkick Interactive Inc. All rights reserved.

photo credit: http://www.escunited.com/

@ryanunger #AMAannual

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

what wasOUR AUDIENCE

doing 3-minutesimmediately beforeengagement?

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

i’ll explain this with aSIMPLE

CASE STUDY

Disclaimer, Punchkick did not create the work shown within this case study.

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

what do you think ofwhen i say

PAWN SHOP?

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have you heard ofPawnGo.com?

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let’s evaluateTHE 3-SECOND

RULEagainst a few online

pawn shops

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what emotions

does Boomerang

Lending address?

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what emotions does Internet Pawn address?

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual © 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

how about this one?

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

what do these companies

HAVE IN COMMON?

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in time they got it right

they are all iterationsby the same product owner

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

LET’S RECAP

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual

Today’s Key Takeaways:• Appeal to user emotions• Build features for your audience• Test, test, and retest with users• Do a few things exceptionally well• Build products—not projects

© 2013 Punchkick Interactive Inc. All rights reserved. @ryanunger #AMAannual