GPU accelerated path rendering fastforward

Post on 07-Sep-2014

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SIGGRAPH Asia 2012 FastForward slides

Transcript of GPU accelerated path rendering fastforward

GPUs are good at a lot of stuff

Games

Battlefield 3, EA

Data visualization

Product design

Catia

Interactive ray tracing

OptiX

Molecular modeling

NCSA

All impressive stuff

What about advancing 2D graphics?

Can GPUs render & improve the immersive web?

Resolution-independent

Web content rendered

Entirely on the GPU

Resolution-independent

Web content rendered

Entirely on the GPU

Resolution-independent

Web content rendered

Entirely on the GPU

Resolution-independent

Web content rendered

Entirely on the GPU

Resolution-independent

Web content rendered

Entirely on the GPU

Resolution-independent

Web content rendered

Entirely on the GPU

Every glyph rendered

from its mathematical outline

Every glyph rendered

from its mathematical outline

Overwhelmingly

complex 2D scenes

from last year’s conference

Overwhelmingly

complex 2D scenes

from last year’s conference

Now rendering

in real-time!Now rendering

in real-time!

Not just Research…

Available Today

GPU-accelerated

Path Rendering

Please Attend OurSIGGRAPH Asia 2012 Presentation

GPU-accelerated Path Rendering

Authors: Mark Kilgard & Jeff Bolz, NVIDIA CorporationPresenter: Mark KilgardTime: Friday, 30 November 14:15 - 16:00Location:  Peridot 206, Singapore EXPO Blurb: For thirty years, resolution-independent 2D standards (e.g. PostScript, SVG) have relied largely on CPU-based algorithms for the filling and stroking of paths. Learn about our approach to accelerate path rendering with our GPU-based "Stencil, then Cover" programming interface. We've built and productized our OpenGL-based system.

Web site: https://developer.nvidia.com/gpu-accelerated-path-rendering