GPU accelerated path rendering fastforward

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GPUs are good at a lot of stuff

description

SIGGRAPH Asia 2012 FastForward slides

Transcript of GPU accelerated path rendering fastforward

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GPUs are good at a lot of stuff

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Games

Battlefield 3, EA

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Data visualization

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Product design

Catia

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Interactive ray tracing

OptiX

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Molecular modeling

NCSA

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All impressive stuff

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What about advancing 2D graphics?

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Can GPUs render & improve the immersive web?

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Resolution-independent

Web content rendered

Entirely on the GPU

Resolution-independent

Web content rendered

Entirely on the GPU

Resolution-independent

Web content rendered

Entirely on the GPU

Resolution-independent

Web content rendered

Entirely on the GPU

Resolution-independent

Web content rendered

Entirely on the GPU

Resolution-independent

Web content rendered

Entirely on the GPU

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Every glyph rendered

from its mathematical outline

Every glyph rendered

from its mathematical outline

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Overwhelmingly

complex 2D scenes

from last year’s conference

Overwhelmingly

complex 2D scenes

from last year’s conference

Now rendering

in real-time!Now rendering

in real-time!

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Not just Research…

Available Today

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GPU-accelerated

Path Rendering

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Please Attend OurSIGGRAPH Asia 2012 Presentation

GPU-accelerated Path Rendering

Authors: Mark Kilgard & Jeff Bolz, NVIDIA CorporationPresenter: Mark KilgardTime: Friday, 30 November 14:15 - 16:00Location:  Peridot 206, Singapore EXPO Blurb: For thirty years, resolution-independent 2D standards (e.g. PostScript, SVG) have relied largely on CPU-based algorithms for the filling and stroking of paths. Learn about our approach to accelerate path rendering with our GPU-based "Stencil, then Cover" programming interface. We've built and productized our OpenGL-based system.

Web site: https://developer.nvidia.com/gpu-accelerated-path-rendering