Post on 03-Jun-2018
8/11/2019 Gamification: strategies for interaction and pedagogic assessment - at Great Lisbon International Conference 2013
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hoose your character
Leonel Morgado Daniela Pedrosa Ricardo Nunes
Gamification
strategies for interaction
and pedagogic assessment
8/11/2019 Gamification: strategies for interaction and pedagogic assessment - at Great Lisbon International Conference 2013
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8/11/2019 Gamification: strategies for interaction and pedagogic assessment - at Great Lisbon International Conference 2013
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Welcome to
ProgrammingMethodologies III (MPIII)
frameworks
libraries
application programming interfaces (API)
software architecture
Novice Competent() () Expert
Prologue
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Group 1 Write a detailed document explaining how to use the MVC architectural style
to develop applications using OpenSimulator/Second Life virtual worlds as a
user interface, employing the libOpenMetaverse library. The document should
include specific implementation examples to illustrate the explanation.
Group II Write a detailed document explaining how to use the MVC architectural style
to develop applications using the Windows Phone Application Platform,
employing the XNA framework. The document should include specific
implementation examples to illustrate the explanation.
Group III Same as group 2, but employing the Silverlight framework.
Sample assignment
instantiations
Prologue
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Literature
ResearchStep 1
Contact and
interaction
with
communities
online practices
of
programmers
Step 2
Contact and
interaction
with
communities
Final Report
Step 3Final
PresentationStep 4
First Iteration 2010/2011
Mission I
students
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In this first iteration,
Most students did not
manage to reachsuccessful outcomes
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Literature Research
Presentation in
communities
online practices of
programmers
Group work
review of thereading tokens
Step 1
Contact and
interaction with
communities
online practices of
programmers
Assemble the
group
Step 2
Report the
activities
Assemble the
group
Final Report
Final Presentation
Step 3
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Second Iteration 2011/2012
Mission II
students
more structured activities
monitoring of tutors
few moments of feedback
group-dynamic games
assistents
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In this second iteration,Although more groups managedto reach the end of the activity,
overall quality remained low
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Third Iteration 2012/2013
Mission III
business-like (roleplaying)
deadlines
coaching
constant feedback
students
assistents
environment
Research
about the
technologies
Interaction in
communities
Group work
initiation of
problem
solving
Step 1
Integration
of
technologies
Group work
practical
examples
Step 2
Improving
the project
Final
presentation
with practical
problem
solving
Step 3
Final
improvement of
the projectStep 4
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SimProgramming
Business-
like
Active
learning
Formative
assessment
Social
interaction
Study
routine
Environment
simProgramming principles
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Director
(teacher/professor)
Team 1 Team N
(...)Team leader 1
(student)
Team leader N
(student)
Manager(assistant) Manager(assistant)
Principles
Business-like
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Active learning
Principles
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Principles
Formative Assessment
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Social interaction
Principles
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Principles
study routine
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In this finaliteration,
11 teams Didmanage to reach
successfuloutcomes
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leonelm@utad.pt
dpedrosa@utad.pt
rrnunes@utad.pt
Thank you!Any questions?