Gamification of education

Post on 30-Nov-2014

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Quite an old presentation I did on a startup idea.. we had 24 hours to come up with a startup idea and basically create the whole thing.

Transcript of Gamification of education

By Johan Kruger

Gamification of Education

The Problem

• Kids have Fragmented and short attention spans.

• The way kids consume data is not the way education packages data

The solution

• Gamefication of education

• Go where the kids are

• Embrace the way they consume data

• Reward and penalise them for their success and failures

• Connect emotion to their learning

What we do

• We create multiplayer interactive curriculum led games, that immerse the player in the subject matter.

• The player are no longer an observer having to learn the facts but a participant in events.

Start

Educational Material(introduction video with facts and stats)

Minigame Mission(i.e verify facts)

Quiz / Test Packaged as feedback to superiors

Rewards based on resultsRetry

mission

Next mission

Multiplayer Endgame

Using rewardsGained during

Test phaseTo play against

Other users.

Methodology

• Parents • Kids 7-15 • Casual Gamers

• Educational institutions

Our Market

Revenue model

• Individual App purchase• Subscription

• Educational institution licensing / sponsoring.

The Landscape

• Gameing industry will be worth $52 to $70 billion by the year 2017 source: DFC Intelligence

• Gartner predicts that global spending on mobile apps will be $35 billion by 2015 source: Gartner

• Mobile Education products and services today is worth approximately $3.4 billion source McKINSEY & COMPANY

Reaching the market

• Advertise on the platforms of our audience• Sponsor game review celebrities• Gaming & education publications• Educational and gaming blogsphere• Educational trade fairs

Conclusion

• The problem is the opportunity and the solution

• Gamefication of education

Thank You

Questions?

Contact me: serseus+gamification@gmail.com