Gamification Highlights of 2016

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Transcript of Gamification Highlights of 2016

GAMIFICATION HIGHLIGHTS OF 2016

Gustavo F. TondelloDecember, 2016

Photo: Game Night by Randy Robertson (CC BY 2.0)

Hexad User Types Validation

The Gamification User Types Hexad Scale

Image credit: HCI Games Group

Gameful Design

How to gamify? A method for designing gamification

Target Gamification – My Top 9 Gamification Elements

Image credit: Gamified UK

CHI PLAY 2016

12 Findings for Gamification from CHI PLAY 2016

Jamie Madigan’s 30 Ideas Keynote at CHI PLAY 2016

Image credit: HCI Games Group

Gamification World Congress

Feminine gamification viewpoint: reflections from a host

GWC16 – Well That Just Happened!

Image credit: Gamified UK

Health Gamification Research

Gamification for health and wellbeing: A systematic review of the literature

Gamification for health promotion: systematic review of behaviour change

techniques in smartphone apps

Photo: It's Never Too Late to Create Healthy Habits by Army Medicine (CC BY 2.0)

Gamification of Education

How do students differ in gamified education?

2016 Reflections on Games and Gamification for Learning

Photo: Educational games in Balaka by Book Aid International (CC BY-NC-ND 2.0)

Funding for Gamification Companies

Octalysis Prime campaign exceeds $ 50k on funding

GamEffective raises $7 million to gamify worker performance

Image credit: GamEffective