Gamification Highlights of 2016

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GAMIFICATION HIGHLIGHTS OF 2016 Gustavo F. Tondello December, 2016 Photo: Game Night by Randy Robertson (CC BY 2.0)

Transcript of Gamification Highlights of 2016

Page 1: Gamification Highlights of 2016

GAMIFICATION HIGHLIGHTS OF 2016

Gustavo F. TondelloDecember, 2016

Photo: Game Night by Randy Robertson (CC BY 2.0)

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Hexad User Types Validation

The Gamification User Types Hexad Scale

Image credit: HCI Games Group

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Gameful Design

How to gamify? A method for designing gamification

Target Gamification – My Top 9 Gamification Elements

Image credit: Gamified UK

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CHI PLAY 2016

12 Findings for Gamification from CHI PLAY 2016

Jamie Madigan’s 30 Ideas Keynote at CHI PLAY 2016

Image credit: HCI Games Group

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Gamification World Congress

Feminine gamification viewpoint: reflections from a host

GWC16 – Well That Just Happened!

Image credit: Gamified UK

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Health Gamification Research

Gamification for health and wellbeing: A systematic review of the literature

Gamification for health promotion: systematic review of behaviour change

techniques in smartphone apps

Photo: It's Never Too Late to Create Healthy Habits by Army Medicine (CC BY 2.0)

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Gamification of Education

How do students differ in gamified education?

2016 Reflections on Games and Gamification for Learning

Photo: Educational games in Balaka by Book Aid International (CC BY-NC-ND 2.0)

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Funding for Gamification Companies

Octalysis Prime campaign exceeds $ 50k on funding

GamEffective raises $7 million to gamify worker performance

Image credit: GamEffective