Gamification Highlights of 2016
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Transcript of Gamification Highlights of 2016
GAMIFICATION HIGHLIGHTS OF 2016
Gustavo F. TondelloDecember, 2016
Photo: Game Night by Randy Robertson (CC BY 2.0)
What is Gamification?
An Introduction to Gamification in Human-Computer Interaction
What is Gamification anyway?(with video)
Hexad User Types Validation
The Gamification User Types Hexad Scale
Image credit: HCI Games Group
Gameful Design
How to gamify? A method for designing gamification
Target Gamification – My Top 9 Gamification Elements
Image credit: Gamified UK
CHI PLAY 2016
12 Findings for Gamification from CHI PLAY 2016
Jamie Madigan’s 30 Ideas Keynote at CHI PLAY 2016
Image credit: HCI Games Group
Gamification World Congress
Feminine gamification viewpoint: reflections from a host
GWC16 – Well That Just Happened!
Image credit: Gamified UK
Health Gamification Research
Gamification for health and wellbeing: A systematic review of the literature
Gamification for health promotion: systematic review of behaviour change
techniques in smartphone apps
Photo: It's Never Too Late to Create Healthy Habits by Army Medicine (CC BY 2.0)
Gamification of Education
How do students differ in gamified education?
2016 Reflections on Games and Gamification for Learning
Photo: Educational games in Balaka by Book Aid International (CC BY-NC-ND 2.0)
Funding for Gamification Companies
Octalysis Prime campaign exceeds $ 50k on funding
GamEffective raises $7 million to gamify worker performance
Image credit: GamEffective
Photo: A Board Game by Karen Borter (CC BY-ND 2.0)