Games:EDU 09 Susan Gold

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Transcript of Games:EDU 09 Susan Gold

The Global Game Jam

& IGDA EdSIGWhat it can do for you?

Who am I? Susan Gold

Activist - community builder since 1987

Educator - in 1999 (in games since 2001)

Chair of the IGDA EdSIG since 2006

Created the Global Game Jam in 2009

Who are we really...

International Game Developer’s Association is a professional organization

IGDA EdSIG - focuses on making game education better and provide resources for educators.

Brief History

Education Summits

IGDA Curriculum Framework 2003

SIG (re)forms in 2006

IGDA Curriculum Framework 2008 released

Global Game Jam 2009

2008 Curriculum Framework

Originally published in 2003

Redrafted & delivered @ GDC 2008

Critical Game Studies

Games and Society

Game Design

Game Programming

Visual Design

Audio Design

Interactive Storytelling

Game Production

Business of Gaming

Define a standard for game education

programsAdvisory Board (local professionals if available)

Focus on portfolio development (graduation requirement, professional/academic judges)

Internship network with studios, companies and community organizations including non-profits.

Ideally, a relationship with local IGDA chapter

Faculty with industry experience (especially for development-focused programs)

Labs and libraries (access to hardware/software/games students don’t have)

• Speaker program (bring current professionals on campus)

• Mixed classes (courses involving programmers and artists on same project, team-based)

• Extracurricular projects (student-led mods/projects outside the classroom)

Curriculum Knowledge Base

Please add you syllabi

Access to ResearchDetailed Game Facts

EEDAR’s proprietary database of more than 5,000,000+ game features to deliver information on games at an unparalleled level of detail.

Features detailed currently include:

Game OverviewDistribution and RevenueGameplayOnline & MultiplayerPersonificationSettingUse of Branding and LicenseHardware and Software Requirements

Platform Insight

EEDAR has information on everypublisher and developer to release a game on supported platforms in the Unites States since 2000.

Supported platforms include:

Microsoft Xbox, Xbox 360Sony PlayStation2, PlayStation 3, PSPNintendo GameCube, Wii, DSPC

Company Insights

Detailed insight into more than 500 companies including:

–Performance History Review Scores, Attach Rates, Market Share, Marketing Support

–Portfolio Analysis Genres, ESRB, Reviews, Platforms

–Release Cycles

–Review Scores

–Corporate Hierarchies

Charts and Data

A wealth of charts and data for platforms and companies. View data by more than 250 variants:

ESRBGenrePlatformsUnit SalesReview ScoreMarketing SpendsConsumer InterestYear-on-Year

View data by lifetime or specific years.

Global Game Jam

1650 people in 54 locations making 370 games

Innovation, Experimentation, Creativity, Collaboration, Open Source

3 x bigger in 2010 hoping to create over 900 games

Feedback

From participants:

“changed my life”

“best thing I’ve ever done”

“can’t believe I could do it”

98% of all locations said they would do it again - with remaining 2% replying maybe

GGJ 4 EDU

Provide an opportunity:

for students to interact with industry professionals

make the classroom lessons tangible

to use the games from GGJ as a learning tool

to collaborate and work in teams

to fail

HostingPhysical space to comfortably seat participants

Internet access (either wired or wireless) for all participants

Access to common game development tools and/or ability to download and install software

Local IT support in case of problems with computers or internet connectivity.

At least one local official organizer to coordinate the event.

Access to all space and computing resources around the clock over a weekend.

Coffee and Beverages - Access to food - Catering

An auditorium space to do a post Jam presentation

Availability of food (e.g. presence of local convenience stores or restaurants).

Security

GGJ 4 Research

Invite scholars in any field who take a professional interest in the Global Game Jam event to submit a research project application.

Selected research projects will be featured as a part of the Global Game Jam (GGJ) 2010 event.

Typical GGJ

Afternoon - technical talks / registration

5:00pm in your time zone - announce constraints

15 mins. for everyone to think of ideas and then pitch them

Watch the Keynote - Inspire

Ice Breaker Exercises/Divide into teams

Work until 3:00 pm on Sunday on the game

Membership

We need you!

Help peers by your experiences

Meet new people that can share ideas to make your jobs easier

Connect with industry

Looking to create institutional memberships & find ways to add value to membership such as EEDAR access at tremendous discounts

Listserv

http://igda.org/education/listserv

Thank You

http://globalgamejam.org

http://igda.org/education

Susan Gold - goldfile@gmail.com