Games:EDU 09 Susan Gold
-
Upload
pixellab -
Category
Entertainment & Humor
-
view
1.326 -
download
0
Transcript of Games:EDU 09 Susan Gold
The Global Game Jam
& IGDA EdSIGWhat it can do for you?
Who am I? Susan Gold
Activist - community builder since 1987
Educator - in 1999 (in games since 2001)
Chair of the IGDA EdSIG since 2006
Created the Global Game Jam in 2009
Who are we really...
International Game Developer’s Association is a professional organization
IGDA EdSIG - focuses on making game education better and provide resources for educators.
Brief History
Education Summits
IGDA Curriculum Framework 2003
SIG (re)forms in 2006
IGDA Curriculum Framework 2008 released
Global Game Jam 2009
2008 Curriculum Framework
Originally published in 2003
Redrafted & delivered @ GDC 2008
Critical Game Studies
Games and Society
Game Design
Game Programming
Visual Design
Audio Design
Interactive Storytelling
Game Production
Business of Gaming
Define a standard for game education
programsAdvisory Board (local professionals if available)
Focus on portfolio development (graduation requirement, professional/academic judges)
Internship network with studios, companies and community organizations including non-profits.
Ideally, a relationship with local IGDA chapter
Faculty with industry experience (especially for development-focused programs)
Labs and libraries (access to hardware/software/games students don’t have)
• Speaker program (bring current professionals on campus)
• Mixed classes (courses involving programmers and artists on same project, team-based)
• Extracurricular projects (student-led mods/projects outside the classroom)
Curriculum Knowledge Base
Please add you syllabi
Access to ResearchDetailed Game Facts
EEDAR’s proprietary database of more than 5,000,000+ game features to deliver information on games at an unparalleled level of detail.
Features detailed currently include:
Game OverviewDistribution and RevenueGameplayOnline & MultiplayerPersonificationSettingUse of Branding and LicenseHardware and Software Requirements
Platform Insight
EEDAR has information on everypublisher and developer to release a game on supported platforms in the Unites States since 2000.
Supported platforms include:
Microsoft Xbox, Xbox 360Sony PlayStation2, PlayStation 3, PSPNintendo GameCube, Wii, DSPC
Company Insights
Detailed insight into more than 500 companies including:
–Performance History Review Scores, Attach Rates, Market Share, Marketing Support
–Portfolio Analysis Genres, ESRB, Reviews, Platforms
–Release Cycles
–Review Scores
–Corporate Hierarchies
Charts and Data
A wealth of charts and data for platforms and companies. View data by more than 250 variants:
ESRBGenrePlatformsUnit SalesReview ScoreMarketing SpendsConsumer InterestYear-on-Year
View data by lifetime or specific years.
Global Game Jam
1650 people in 54 locations making 370 games
Innovation, Experimentation, Creativity, Collaboration, Open Source
3 x bigger in 2010 hoping to create over 900 games
Feedback
From participants:
“changed my life”
“best thing I’ve ever done”
“can’t believe I could do it”
98% of all locations said they would do it again - with remaining 2% replying maybe
GGJ 4 EDU
Provide an opportunity:
for students to interact with industry professionals
make the classroom lessons tangible
to use the games from GGJ as a learning tool
to collaborate and work in teams
to fail
HostingPhysical space to comfortably seat participants
Internet access (either wired or wireless) for all participants
Access to common game development tools and/or ability to download and install software
Local IT support in case of problems with computers or internet connectivity.
At least one local official organizer to coordinate the event.
Access to all space and computing resources around the clock over a weekend.
Coffee and Beverages - Access to food - Catering
An auditorium space to do a post Jam presentation
Availability of food (e.g. presence of local convenience stores or restaurants).
Security
GGJ 4 Research
Invite scholars in any field who take a professional interest in the Global Game Jam event to submit a research project application.
Selected research projects will be featured as a part of the Global Game Jam (GGJ) 2010 event.
Typical GGJ
Afternoon - technical talks / registration
5:00pm in your time zone - announce constraints
15 mins. for everyone to think of ideas and then pitch them
Watch the Keynote - Inspire
Ice Breaker Exercises/Divide into teams
Work until 3:00 pm on Sunday on the game
Membership
We need you!
Help peers by your experiences
Meet new people that can share ideas to make your jobs easier
Connect with industry
Looking to create institutional memberships & find ways to add value to membership such as EEDAR access at tremendous discounts