Games for Health - Hans Bossenbroek - Immersive technology applied in health care education

Post on 06-Jul-2015

183 views 1 download

Tags:

description

Keynote Presentation Games For Health Europe Conference 2014

Transcript of Games for Health - Hans Bossenbroek - Immersive technology applied in health care education

Immersive technology applied inhealthcare education

About me…

• Hans Bossenbroek (1962)@__snah__hans.bossenbroek@luminis.eu

• Software craftsman

• CEO and co-founder Luminis

Data in healthcare

Importance of data

Increased quantity ofmedical volumetric data

PROBLEM

Complex data is reduced toa series of 2D-images leading to misinterpretation

NEED

Learning to understandcomplex,multi-dimensional data

DAVEMedical imaging and radio-therapeutical techniques

Platform for adaptive recommended learning Artificially intelligent interaction

3D navigation & exploration of volumetric data

A personalized learning platform

Integrated with 3D/4D visualization

Interacting through AI personas

ADAPTIVE LEARNINGlearning objectives

learning material

structured approach

self regulation

preference for video

learner’s profiles

preference for text

+ + + +

SCENARIO1 2 3 4step

script

ADAPTIVE LEARNING PULSEON

LEARNING MATERIAL MED TECH INHOLLAND

parts

• learning objective “bone structure > head”

• introductory lecture on a topic, e.g. Maxilla

C-STATION VESALIUS 3D

monitor

• practice: recognize and point out structures in CT-scan images

CT SCANS MED TECH INHOLLAND LEARNING MATERIAL

MED TECH INHOLLAND

• assessment: test if learning objective is achieved.

C-STATION VESALIUS 3D

monitor

• additional lecture: talking head explains more on a structure, e.g. Maxilla.

TALKING HEAD LOGOS 3D

ADAPTIVE LEARNING PULSEON