Games for Health - Hans Bossenbroek - Immersive technology applied in health care education

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Immersive technology applied in healthcare education

description

Keynote Presentation Games For Health Europe Conference 2014

Transcript of Games for Health - Hans Bossenbroek - Immersive technology applied in health care education

Page 1: Games for Health - Hans Bossenbroek - Immersive technology applied in health care education

Immersive technology applied inhealthcare education

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About me…

• Hans Bossenbroek (1962)@[email protected]

• Software craftsman

• CEO and co-founder Luminis

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Data in healthcare

Importance of data

Increased quantity ofmedical volumetric data

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PROBLEM

Complex data is reduced toa series of 2D-images leading to misinterpretation

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NEED

Learning to understandcomplex,multi-dimensional data

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DAVEMedical imaging and radio-therapeutical techniques

Platform for adaptive recommended learning Artificially intelligent interaction

3D navigation & exploration of volumetric data

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A personalized learning platform

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Integrated with 3D/4D visualization

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Interacting through AI personas

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ADAPTIVE LEARNINGlearning objectives

learning material

structured approach

self regulation

preference for video

learner’s profiles

preference for text

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SCENARIO1 2 3 4step

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ADAPTIVE LEARNING PULSEON

LEARNING MATERIAL MED TECH INHOLLAND

parts

• learning objective “bone structure > head”

• introductory lecture on a topic, e.g. Maxilla

C-STATION VESALIUS 3D

monitor

• practice: recognize and point out structures in CT-scan images

CT SCANS MED TECH INHOLLAND LEARNING MATERIAL

MED TECH INHOLLAND

• assessment: test if learning objective is achieved.

C-STATION VESALIUS 3D

monitor

• additional lecture: talking head explains more on a structure, e.g. Maxilla.

TALKING HEAD LOGOS 3D

ADAPTIVE LEARNING PULSEON

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