Game design 101 by Dr Malcom Ryan

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This presentation was given at a Games and libraries seminar at the State Library of NSW, 13 July 2011.

Transcript of Game design 101 by Dr Malcom Ryan

Game design 101#rugame2011

Dr Malcolm RyanUNSW Games Lab

malcolmr@cse.unsw.edu.auTuesday, 19 July 2011

Games and Libraries

Tuesday, 19 July 2011

What is game design?

Tuesday, 19 July 2011

What is game design?

Game design is the process of inventing a system of rules which

produce patterns of play to provide an emotional experience.

Tuesday, 19 July 2011

Let's play:

Tuesday, 19 July 2011

Let's play:

Take 4 random cards.

Tuesday, 19 July 2011

Let's play:

Take 4 random cards.

Swap cards with your neighbours.

Tuesday, 19 July 2011

Let's play:

Take 4 random cards.

Swap cards with your neighbours.

When you have four of a kind come to the front.

Tuesday, 19 July 2011

Let's play:

Take 4 random cards.

Swap cards with your neighbours.

When you have four of a kind come to the front.

First 5 win a prize.

Tuesday, 19 July 2011

How did it feel?

Tuesday, 19 July 2011

What is fun?

Sensation

Fellowship

Challenge

Exploration

Fantasy

Drama

Self-expression

Ritual

Subversion

Tuesday, 19 July 2011

Where does it come from?

Rules Fun??

Tuesday, 19 July 2011

Where does it come from?

Rules Play Fun

Tuesday, 19 July 2011

Where does it come from?

Rules Play Fun

This is the important bit

Tuesday, 19 July 2011

How do we design play?

1. Identify problems

Tuesday, 19 July 2011

How do we design play?

1. Identify problems

2. Prototype

Tuesday, 19 July 2011

How do we design play?

1. Identify problems

2. Prototype

3. Playtest

Tuesday, 19 July 2011

How do we design play?

1. Identify problems

2. Prototype

3. Playtest

4. Evaluate

Tuesday, 19 July 2011

How do we design play?

1. Identify problems

2. Prototype

3. Playtest

4. Evaluate

Tuesday, 19 July 2011

Storyboards

Player presses spaceShip accelerates.

Starting positions

Tuesday, 19 July 2011

Paper prototypes

Tuesday, 19 July 2011

Software prototypes

Tuesday, 19 July 2011

Free tools

Game makerWindows PC

http://www.yoyogames.com/

Game saladMac

http://gamesalad.com/

Tuesday, 19 July 2011

Free tools

Kodu Game LabWindows PC & Xbox 360http://planetkodu.com/

Unity 3dWindows PC & Machttp://unity3d.com/

Tuesday, 19 July 2011

Game Jams

Tuesday, 19 July 2011

Global Game Jam

Simultaneous jam in 50 or more cities around the world

Last weekend in January

48 hours

Game Jam Sydney at Powerhouse qMuseum

http://gamejamsydney.com

Tuesday, 19 July 2011

Conclusion

"One of the most difficult tasks men can perform, however much others may despise it, is the invention of good games and it cannot be done by men out of touch with their instinctive selves." -- Carl Jung

Tuesday, 19 July 2011