Futures? Computing Engineering and Technology David.M.de-Leuw@staffs.ac.uk 1 Wearables & Augmented...

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Computing Engineering and Technology David.M.de-Leuw@staffs.ac.uk

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Wearables &Augmented Reality

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• 75% of Americans do trade on-line

• Mobile is the new driver of e-commerce it is

already taking commerce away from desktop

computers.

• Picsel now on 125 million devices * Samsung(NB Picsel collapsed, 2009)

ME (Mobile Entertainment) Magazine October 2007

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• What are wearables?• What do they do?

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???... Wearables• Western Research Labs• IBM• MIT• MOD• Police

–Spatial Immersive technologies - VR–Biometrics - Security–Nanotechnology -

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???... What are theyWearable computers

Wearable technology

The Human Interface Technology Lab (HIT) in Washington states…

“Computers which are worn on the body and

provide constant access to computing and

communications systems.“

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???... What are they• Wearables are items which need to be

constantly accessible by the user

• If they are not they are portables

• Wearables should be items which remain

constantly on - and in contact with the body

• Louis Marks called them “Smart Clothes”

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???... What are they

Wearables can be built into clothes

They could also be accessories

(rings, glasses, badges, studs etc.)

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Accessories

Bluetooth watchesA phone on your wrist

Mazu Kan’s‘Contact free’

Martial arts game

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AccessoriesRFID Clothes Clothes are now having RFID tags sown into them to keep track of employees within the workplace. Hitachi’s employee tracking WiFi

enabled Rfid Tags

Advertising‘Xybernaut Ad Walker technology

(Irish advertising company Adwalker) uses

Xybernaut Flat panel display with touch screen -

incorporating daylight LCD, high output batteries,

direct thermal printer. Has interactive games,

competitions, POS & product demonstrations

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AugmentedThe combination of real and virtual

Finger Tracking – camera-based wearable computer on the finger which tracks where the finger goes

Navigation – Global Positioning Systems GPS allows users to locate their position anywhere on the globe.

Linked to HMDs using optical flow enabling warning of objects for visually disabled

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What is it?• Augment

To make (something already developed or well underway) greater, as in size, extent or quantity.

• RealityThe quality or state of being, actual or that which exists objectively and in fact

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What we will look at• Reality

However, is subjective and based on internal references.

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Reality

The Ferrari Concept Bike

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Reality

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Reality

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Reality

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Reality

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Reality

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Reality

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What is it ?

• Augmented Reality is a new form of “technology-mediated contextual information processing”

• The user is given additional information, often visual - usually via wearable information processing systems

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What is it ?

• The information is context dependent

• The real object being viewed must be recognised by the system and useful data found very quickly

• For example, what a repair technician might see would be augmented by a representation of relevant instructions,

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QuickTime™ and aTechSmith EnSharpen decompressor

are needed to see this picture.

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Why do we want it ?

• Information systems are often tied to the computer, so we are tied to the computer – “wearables”

• People are not machines – we are not good at remembering details – computers are good at this - so we use them!

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Why do we want it ?

• AR can help us to communicate, interact socially and commercially, live fuller lives -

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Personal applications• Military-style “Heads Up Displays” or HUDs

• This method uses VR overlaid on a live audio/video feed

• Possible to remove annoying or confusing details too!

• Image © How StuffWorks 2001

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Broadcasting applications• Live action annotations

• Very popular for sports broadcasting

• Combines synthetic feedback with live action

• Based on GPS and real-time wireless data feeds

• Image © sportVision.com

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Games?• An AR Pacman game was developed by

researchers at the University of Singapore in conjunction with the Japanese military

• “Human PacMan” superimposes the PacMan mazes and edible dots on to city streets and architecture

• Players have wearable systems with GPSa wireless network connects all the players to the server

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AR in your pocket!• You could consider any system that uses

technology to add context-sensitive information to be a form of AR

• Simplest commercial systems are GPS-based mapping handheld computers

• And phones with location-based services

These are “weak” forms of AR

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SF the new futurologyExample: the “body” control interface in humans from “The Culture” in novels by Iain M. Banks

Example: Octattoos the skin embedded tattoo networking framework which allows people direct plug-in to the super network - and body protection armour which grows in-place -

Peter Hamilton

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Assimilation - resistance is futile

How long before we start to build technological devices into ourselves?

How long before we are mentally dependent on technology?

It’s already happened – it snuck up while we weren’t looking

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Assimilation - resistance is futile

Contact lenses – artificial joints – pacemakers – implanted hearing aids…

at what point do we become cyborged?

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References

• SportVision site: http://www.sportvision.com• Human PacMan article:

http://www.newscientist.com/article.ns?id=dn6689• How Stuff Works – Augmented Reality:

http://www.howstuffworks.com/augmented-reality.htm• Online definitions of words: http://dictionary.reference.com• Arvika – industrial AR:

http://www.arvika.de/www/e/topic1/was_ist_ar.htm• You are Cyborg: Donna Haraway

http://www.wired.com/wired/archive/5.02/ffharaway_pr.html

• Why life as a cyborg is better http://www.cnn.com/2004/TECH/internet/01/14/internet.cyborb.ap/index.html

• Augmented Reality & Computer Augmented Environments http://www.csl.sony.co.jp/projects/ar/ref.html

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Images - Films

• http://static.howstuffworks.com/gif/augmented-reality-hud.jpg

• http://www.sportvision.com/assets/personnel_image/mug989.jpg

• http://www.gizmag.co.uk/pictures/hero/2726_140605123230.jpg

• Films YouTube Augmented Reality