Post on 18-Dec-2014
description
Adrian Smith
The FPS engine is a computer simulation giving the user a simulated perspective from the eye point of the avatar
The first FPS was created in 1973 (Maze War) using a Xerox Alto (1973)
The FPS Engine utilizes 3D environments that are programmed and rendered to look realistic to the user
Id Software’s Doom
Since its creation the FPS has been used by both civilian leisure and military training
Civilian game makers create games for commercial sale
The military create combat simulations
Over time programmers added features to enhance the FPS Engine
Programmers would create detailed environments including physics engines and entity AI (Artificial Intelligence)
Direct X upgrades Enhanced Graphics Cards
Computer companies developed hardware upgrades to meet specifications of the FPS
CD/DVD technology is enhanced to hold more data for games
Computer and video game companies flourished due to FPS gamming
Software companies create gaming programs that make scripting FPS’s smoother
Direct X 10 is currently used for gamming and some simulations (Halo 3, Gears of War 2, Crysis)
The next step with the FPS• Photorealism with smooth rendering• Large amounts of computer entities and
MMO (Massively Multiplayer Online) capabilities
• Human like AI• Enhanced Sandbox Technology• Total realistic physics