Dr. Alissa Antle

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Dr. Alissa Antle. Concretizing Ideas Transforming theoretically derived ideas to concrete features in a research prototype requires iterative design. DESIGN. THEORY Physical experiences of balance  concepts of balance. Interface. DESIGN Interaction. PROTOTYPE Social Justice: - PowerPoint PPT Presentation

Transcript of Dr. Alissa Antle

Dr. Alissa Antle

Concretizing IdeasTransforming theoretically derived ideas to concrete features in a research prototype requires iterative design.

Interface

DESIGNInteraction

THEORYPhysical experiences of balance concepts of balance

PROTOTYPE Social Justice: balance in food production

DESIGN

Experimental ResearchPrototype is a research instrument that supports investigation of the effect of the concretized theory on human interaction.

Design Research Combines design through research with experimental methodologies to produce two forms of knowledge.

• Science -- Search for evidence: Does this concretized idea benefit human use of some form of computation?

• Design -- Search for guidance: How do you get the idea into the computation?

ACM ConferencesSupport publication of both forms of knowledge creation.

Tangible, Embedded & Embodied Interaction (TEI 10)www.tei-conf.org/10

Designing Interactive Systems (DIS 10)www.dis2010.org

Dr. Ron Wakkary

http://www.chi2010.org

Dr. Halil Erhan

Idea of Design (?)• Herbert A. Simon: …devising courses of action aimed at changing existing

situations into preferred ones

• J. Christopher Jones: …initiating change in man-made things

• C. Alexander: …the process of inventing physical things which display new physical order, organization, form, in response to function

• Horst Rittel: …structuring argumentation to solve “wicked” problems

• Donald Schön: …a reflective conversation with the materials of a design situation

• Pelle Ehn: ...a democratic and participatory process

• J. Rasmussen and K. Vicente: …creating complex sociotechnical systems that help workers adapt to the changing and uncertain demands of their job

• W. Visser: …construction of representations

Ed. Morgolin and Buchanan (1996)

Computational Design:…tackles ‘design’ as computable ‘problems’

Example: Transition from higher- to lower-levels with GMEA

Goal 1

Objective 1

Design Requirement 1

Design Requirement 2

Design Requirement 3

Objective 2

Mission statement

Goal 2 Goal 3

Objective 3 Objective 4

Goal 4

Lower-level

Higher-levelResolution Activities

OrganizationalStructure

OccupancyScheduleBudgetSite etc.

Understanding ‘cognition’ and ‘activities’ during design

Modeling ‘design’ acts

Developing frameworks and building tools to support the process

Information refinement is not strictly hierarchical

MEA needs to be extended to allow for cycles: one means can satisfy different ends

Generalized MEA (GMEA) captures this process

Hierarchical Model Proposed Model

mission

goals

objectives

concepts

(a)

level 1

level n

level 2

level 3

level ...

(b)

RaBBiT: Modeling Design Decisions>Design Decision Making (DPS)“…problem solving begins with creating a problem formulation”(Simon, 1998)>Causality and Dependencies>[Generalized] Means and Ends Analysis

Validate and Verify…Cognitive models, ‘design’ framework, tool, users…

Tutorial

Generic Tutorial

Domain-Specific Tutorial

Short-ProblemPediatric Clinic Requirements

Questionnaire

UI Satisfaction; Usefulness and Ease of Use; System

Usability; After Scenario; andHeuristics

Analysis and Assessment Findings

Prototype tool Experimental Process

Conferences