Dr. Alissa Antle

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Dr. Alissa Antle

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Dr. Alissa Antle. Concretizing Ideas Transforming theoretically derived ideas to concrete features in a research prototype requires iterative design. DESIGN. THEORY Physical experiences of balance  concepts of balance. Interface. DESIGN Interaction. PROTOTYPE Social Justice: - PowerPoint PPT Presentation

Transcript of Dr. Alissa Antle

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Dr. Alissa Antle

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Concretizing IdeasTransforming theoretically derived ideas to concrete features in a research prototype requires iterative design.

Interface

DESIGNInteraction

THEORYPhysical experiences of balance concepts of balance

PROTOTYPE Social Justice: balance in food production

DESIGN

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Experimental ResearchPrototype is a research instrument that supports investigation of the effect of the concretized theory on human interaction.

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Design Research Combines design through research with experimental methodologies to produce two forms of knowledge.

• Science -- Search for evidence: Does this concretized idea benefit human use of some form of computation?

• Design -- Search for guidance: How do you get the idea into the computation?

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ACM ConferencesSupport publication of both forms of knowledge creation.

Tangible, Embedded & Embodied Interaction (TEI 10)www.tei-conf.org/10

Designing Interactive Systems (DIS 10)www.dis2010.org

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Dr. Ron Wakkary

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http://www.chi2010.org

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Dr. Halil Erhan

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Idea of Design (?)• Herbert A. Simon: …devising courses of action aimed at changing existing

situations into preferred ones

• J. Christopher Jones: …initiating change in man-made things

• C. Alexander: …the process of inventing physical things which display new physical order, organization, form, in response to function

• Horst Rittel: …structuring argumentation to solve “wicked” problems

• Donald Schön: …a reflective conversation with the materials of a design situation

• Pelle Ehn: ...a democratic and participatory process

• J. Rasmussen and K. Vicente: …creating complex sociotechnical systems that help workers adapt to the changing and uncertain demands of their job

• W. Visser: …construction of representations

Ed. Morgolin and Buchanan (1996)

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Computational Design:…tackles ‘design’ as computable ‘problems’

Example: Transition from higher- to lower-levels with GMEA

Goal 1

Objective 1

Design Requirement 1

Design Requirement 2

Design Requirement 3

Objective 2

Mission statement

Goal 2 Goal 3

Objective 3 Objective 4

Goal 4

Lower-level

Higher-levelResolution Activities

OrganizationalStructure

OccupancyScheduleBudgetSite etc.

Understanding ‘cognition’ and ‘activities’ during design

Modeling ‘design’ acts

Developing frameworks and building tools to support the process

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Information refinement is not strictly hierarchical

MEA needs to be extended to allow for cycles: one means can satisfy different ends

Generalized MEA (GMEA) captures this process

Hierarchical Model Proposed Model

mission

goals

objectives

concepts

(a)

level 1

level n

level 2

level 3

level ...

(b)

RaBBiT: Modeling Design Decisions>Design Decision Making (DPS)“…problem solving begins with creating a problem formulation”(Simon, 1998)>Causality and Dependencies>[Generalized] Means and Ends Analysis

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Validate and Verify…Cognitive models, ‘design’ framework, tool, users…

Tutorial

Generic Tutorial

Domain-Specific Tutorial

Short-ProblemPediatric Clinic Requirements

Questionnaire

UI Satisfaction; Usefulness and Ease of Use; System

Usability; After Scenario; andHeuristics

Analysis and Assessment Findings

Prototype tool Experimental Process

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Conferences