Designing happiness

Post on 24-Dec-2014

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This was one of my talks for goto; conference in Zurich Designing Happiness isn't just about proper pixel placement, fancy animations or unnecessary mobile gestures. This is about trying to genuinely understand that our users aren't just "click's or views" and instead people with complex emotions. User Experience Design is a wrapper that contains the vision, strategy and overall design in mind while going through the stages of building a product, and as digital professionals we can use Maslow's hierarchy of needs to re-map the emotional connections to our products.

Transcript of Designing happiness

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A TALK BY MEFOR AWESOME

PEOPLE LIKE YOU

DesigningHappinessPresentation by: Vince Baskerville | Mobile Product Manager

engage!on existing networks!

reach!customers anywhere!

infuse!across the enterprise!

create a content hub!

communities!!

vibrant & connected!!

uniquely-branded engagement!

mobile!!

experience continuity! !

modern device capabilities!

developer nation!!

enable more innovation!!

developer outreach & support!

social web!!

self-service!customer care!

globalized!integrations!

analytics!

social intelligence! insights!performance!

Lithium Technologies

what exactlyis happiness

vince baskerville | @whoisvince

vince baskerville | @whoisvince

vince baskerville | @whoisvince

it’s co-dependent on your current situation.

So..... how do you design for something that’s constantly

changing?

vince baskerville | @whoisvince

vince baskerville | @whoisvince

vince baskerville | @whoisvince

FUNCTIONAL RELIABLEACHIEVABLEUSABLE

PLEASUREABLE

vince baskerville | @whoisvince

FUNCTIONAL RELIABLEACHIEVABLE

USABLE

PLEASUREABLE

vince baskerville | @whoisvince

CLEAR MAILBOX FLY DELTA

design for opposable

thumbs

vince baskerville | @whoisvince

vince baskerville | @whoisvince

not baby fingers

vince baskerville | @whoisvince

actual fingers accommodating for

the taps & drags of our clumsy fingers & thumbs

vince baskerville | @whoisvince

44px

vince baskerville | @whoisvince

vince baskerville | @whoisvince

tablets & thein!between

smartphone things

vince baskerville | @whoisvince

rocket science? no....

one-thousand

little things

vince baskerville | @whoisvince

vs.

vince baskerville | @whoisvince

vince baskerville | @whoisvince

context matters

vince baskerville | @whoisvince

the device wars

vince baskerville | @whoisvince

vince baskerville | @whoisvince

vince baskerville | @whoisvince

vince baskerville | @whoisvince

vince baskerville | @whoisvince

vince baskerville | @whoisvince

vince baskerville | @whoisvince

throughout the design process, our work should be situated in the context

where it will be used

vince baskerville | @whoisvince

vince baskerville | @whoisvince

vince baskerville | @whoisvince

wells fargo

vince baskerville | @whoisvince

vince baskerville | @whoisvince

vince baskerville | @whoisvince

my bank is mobile too, but doesn’t make me happy.

I expect it.

vince baskerville | @whoisvince

vince baskerville | @whoisvince

context matters

vince baskerville | @whoisvince

simple & usable is always a great start, but there’s still more that can be achieved as your audience grows*

vince baskerville | @whoisvince

TRIPLINGO

give users what they

need

vince baskerville | @whoisvince

not what they ask for

vince baskerville | @whoisvince

observe problems & listen to the questions that our

users are asking

vince baskerville | @whoisvince

unlike page view metrics, "visitors, returning visitors,

& conversions#, nothing instantly tells you what

you need to know.

vince baskerville | @whoisvince

4 simple yet powerful reasons why metrics &

user data are invaluable

1. having data solves arguments. it removes opinions from fact; either it’s true or not

2. data helps improve your intuition

3. data shows you how to increase conversions

4. investors / clients / stakeholders love data

build a product; not

features

vince baskerville | @whoisvince

vince baskerville | @whoisvince

gradually expose the depth of your product

vince baskerville | @whoisvince

vince baskerville | @whoisvince

vince baskerville | @whoisvince

vince baskerville | @whoisvince

90/10 rule

what great aesthetics

can’t do

vince baskerville | @whoisvince

design supports the strategy, promotes the

product which is built by your team & lead by a

strong vision

vince baskerville | @whoisvince

vince baskerville | @whoisvince

GOOGLE+ VINE COLOR

engagement loads

vince baskerville | @whoisvince

1.cognitive

2.visual

3.motor

vince baskerville | @whoisvince

cognitive loads are the *most expensive* — take lots of human energy

while motor loads are the least expensive

vince baskerville | @whoisvince

vince baskerville | @whoisvince

vince baskerville | @whoisvince

vince baskerville | @whoisvince

when you lower all the loads you are also lowering

engagement & entertainment

vince baskerville | @whoisvince

“The constraints in mobile devices force us to focus on

what really matters emphasize the most valuable parts [..] not

just the parts of our offering we think ‘make sense.”

- LUKE WROBLEWSKI

vince baskerville | @whoisvince

danke