Creating + Nurturing Your Indie Game Community

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A talk I gave the Independent Games Summit of the Game Developers Conference 2010

Transcript of Creating + Nurturing Your Indie Game Community

CREATING + NURTURING

YOUR INDIE GAME

COMMUNITY

IGS 2010

Jeff Lindsay@progrium

SuperHappyDevHouse

Hacker Dojo

TIGSource / TIGJam

Event

Place

Online Event

10 (SORT-OF-CHRONOLOGICAL)

TIPSF O R G R O W I N G A C O M M U N I T Y

1

1Hold events

1

2

2Make purpose

3

3Start small

3

400 people

3

20 people

3

3"A complex system that works is invariably found to have evolved from a simple system that works."

4

4Repeat often

4

SHDH 1

4

SHDH 1

4

SHDH 1

4

SHDH 78 months later

4

SHDH 78 months later

4

SHDH 78 months later

4

4"Release early, release often."

5

5Stay learning

5

5

5"Fail early, fail often."

5

5"Release early, release often, and listen to your customers."

6

6Be inclusive

6

6Quality control?

7

7Identify values

8

8Think experience

8

8

9

9Teach promotion

9

10

10Help duplicate

‣Hold events

‣Make purpose

‣Start small

‣Repeat often

‣Stay learning

‣Be inclusive

‣Identify culture

‣Think experience

‣Teach promotion

‣Help duplicate

SuperHappyDevHouse 37

Hacker Dojo

TIGJam 3

April 10, Palo Alto

24/7, Mountain View

Fall, Hacker Dojo

THANK YOU.

Y O U A R E A L L

RAD.STAY INDIE.

@progrium

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