Café Numérique Liège #4: Console Games par David Merzel (Microsoft)

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Transcript of Café Numérique Liège #4: Console Games par David Merzel (Microsoft)

CONSOLE GAMES

David Merzel,

Country Manager

Microsoft

Entertainment & Devices

dmerzel@microsoft.com ,

Cell: 0477 451490

Blog : http://davidmerzel.wordpress.com/

Pre-PC Era(1980)

PC Era(1995)

Internet Era(2000)

Consumer Era

(Today+)

Connected

Informed Choice

Personalized

Anywhere, Anytime

50

45

40

35

30

25

20

15

10

MIL

LIO

NS O

F U

SERS

Radio38 years

TV13

years

Internet

4 years

iPod3 years

Facebook: 100M

9 months

5

Passive Engaged>

Interrupt Relevant>

Mass Targeted>

Broadcast Interactive>

30 Seconds Extended time>

Advertiser Control Consumer Control>

Publisher Timetable My Timetable>

Single platform Multiple Media Platforms>

40 3945 45

44

531551

610

646615

0

10

20

30

40

50

60

2005 2006 2007 2008 2009

Un

its

0

100

200

300

400

500

600

700

Vau

le Units

Value

Bron: GfK / BEA

0

100

200

300

400

500

600

700

2005 2006 2007 2008 2009

Games

Music

Video

Belgische entertainment markt

2009 L’industrie belge de la vidéo,

de la musique et du jeu vidéo10

29 %

32 %

39 %

28 %

32 %

40 %

Bron: GfK / BEA

38 %

25 %

37 %

37 %

26 %

37 %

26 %

35 %

39 %

CHANGE THE WAY PEOPLE SEE

GAMING & ENTERTAINMENT

14

CAPTURE A BROADER CASUAL GAMING

AUDIENCE

15

WITHOUT LOSING OUR CORE

Grow Installed Base!Low Profit

Base of the ecosystem

25M+ Members (solid IB needed)Subscribtion model (also free access)

Micro paymentsHigh Profit

Solid Installed Base neededHigh Profit

Solid Installed base neededHigh Profit

Great for

reachingyoung males,

teens & females

Great for

reachingyoung males,

teens & females

An immersive,

engagingmedium

Drive a

broad range

of marketing

goals, from

awareness, to

trial and

purchase

Social,

connectedentertainment

An immersive,

engagingmedium

Social,

connectedentertainment

Drive a

broad range

of marketing

goals, from

awareness, to

trial and

purchase

It’s social, connected entertainment

It has impact, and gives your brand cut-through

An immersive, engaging medium

Great for reaching young males, teens and females

Interface/Entertainment

Communication

Recognizes: Movements, voices, facial expressions

Games

Kinect changes the way we use entertainment & games: you

become the controller

o Full body motion control. Get of the couch and play with

your body, hands and feet, with family and friends!

o Multimedia experience. Watch movies on demand with

Zune, chat with friends & family with the Kinect video

service all without a controller.

o Personalization. Kinect recognizes your facial expression

and connects you to all content by a wave of your hand.

o Compatible with all XBOX 360 consoles

EntertainmentSocial Game

• Varity of genres

• Dance

• Sports

• Racing

• Fitness

• Family

• Party

N’hésitez pas à nous contacter:

David Merzel, dmerzel@microsoft.com , cell: 0477 451490