Barrel, lesson 3

Post on 08-Dec-2014

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Lesson 3, how to make a barrel

Transcript of Barrel, lesson 3

Welcome to game art 3D

The barrel

The barrel

After our crate, which was pretty simple. We will take it one step further.

A barrel.

The barrel

Poly modeling, vertex editing

UVW unwrap

Photoshop, creating the texture

Rendering your object

The barrel

The base form

The barrel

The base form, with the center ring of vertices scaled

The barrel

The base form, inset en bevel function to open up the barrel

The barrel

The uvw unwrap, a little more complex than the crate’s uvw

The barrel

Flatten mapping

The barrel

Cleaning up the uvw, dragging vertices

The barrel

With the texture in place, placing our uvw

The barrel

The textured cilinder

The barrel

Final render, with lights and shadows

The barrel

Now it is up to you. But first, think about your barrel.

What is it going to be, how will it appear? Take a moment before you start modeling and draw some sketches of your barrel.