Barrel, lesson 3
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Transcript of Barrel, lesson 3
Welcome to game art 3D
The barrel
The barrel
After our crate, which was pretty simple. We will take it one step further.
A barrel.
The barrel
Poly modeling, vertex editing
UVW unwrap
Photoshop, creating the texture
Rendering your object
The barrel
The base form
The barrel
The base form, with the center ring of vertices scaled
The barrel
The base form, inset en bevel function to open up the barrel
The barrel
The uvw unwrap, a little more complex than the crate’s uvw
The barrel
Flatten mapping
The barrel
Cleaning up the uvw, dragging vertices
The barrel
With the texture in place, placing our uvw
The barrel
The textured cilinder
The barrel
Final render, with lights and shadows
The barrel
Now it is up to you. But first, think about your barrel.
What is it going to be, how will it appear? Take a moment before you start modeling and draw some sketches of your barrel.