Barrel, lesson 3

13
Welcome to game art 3D The barrel

description

Lesson 3, how to make a barrel

Transcript of Barrel, lesson 3

Page 1: Barrel, lesson 3

Welcome to game art 3D

The barrel

Page 2: Barrel, lesson 3

The barrel

After our crate, which was pretty simple. We will take it one step further.

A barrel.

Page 3: Barrel, lesson 3

The barrel

Poly modeling, vertex editing

UVW unwrap

Photoshop, creating the texture

Rendering your object

Page 4: Barrel, lesson 3

The barrel

The base form

Page 5: Barrel, lesson 3

The barrel

The base form, with the center ring of vertices scaled

Page 6: Barrel, lesson 3

The barrel

The base form, inset en bevel function to open up the barrel

Page 7: Barrel, lesson 3

The barrel

The uvw unwrap, a little more complex than the crate’s uvw

Page 8: Barrel, lesson 3

The barrel

Flatten mapping

Page 9: Barrel, lesson 3

The barrel

Cleaning up the uvw, dragging vertices

Page 10: Barrel, lesson 3

The barrel

With the texture in place, placing our uvw

Page 11: Barrel, lesson 3

The barrel

The textured cilinder

Page 12: Barrel, lesson 3

The barrel

Final render, with lights and shadows

Page 13: Barrel, lesson 3

The barrel

Now it is up to you. But first, think about your barrel.

What is it going to be, how will it appear? Take a moment before you start modeling and draw some sketches of your barrel.