Augmented Reality and Virtual Worlds in Education

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Transcript of Augmented Reality and Virtual Worlds in Education

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Extensions to learning environments

Augmented reality (AR) and virtual worlds (VW)

Esko Lius7.10.2011

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Augmented Reality (AR)

Perception of natural environment is

augmented by digital information

The Future of Education (Ara Pacis)http://www.youtube.com/watch?v=Q_xF8ujj7ko

The Future of Education (Ara Pacis)http://www.youtube.com/watch?v=Q_xF8ujj7ko

AR Online Shoppinghttp://www.youtube.com/watch?v=fhjuZMEJ4-U

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Augmented Reality (AR)

DATA GATHERING GPS

- Satellite-based positioning system

Phones & cameras

- picture coding to maps- video streaming- soundscapes

Sensors

- physical objects- sensors reacting to other sensors

Mobile apps

- QR-codes etc- online databases- social communities

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The very nature of AR is mobility

DATA PROJECTION

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The very nature of AR is mobility

DATA PROJECTION

Google Goggles

Camera + location positioning + wikipedia

http://www.youtube.com/watch?v=IuppCYfDqts

Wikitude

Phone+ camera + location positioning + wikipedia

pic

: Esk

o L

evee (

InnoO

mnia

in S

eco

nd

Life

)

Virtual Worlds (VW)

Virtual Reality, VRVirtual Worlds, VW

Virtual Worlds (VW)

A virtual world is a simulated space or a world.

The infrastructure is created and community of practise is defined by its users.

Experiential features:- immersion - identity- illusion of unmediated interaction

http://bit.ly/IO-video

+Multi-sensority

Immediacy

Identity

Immersion

Specific toSecond Life

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Specific toSecond Life

Voice Action

Togetherness

Experience

and

feeling

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Specific toSecond Life

Voice Action

Togetherness

Experience

and

feeling

Collaborative learning

A study group is making use of• Spin the bottle game • Google Documents

Loyalist CollegeCustoms and Immigration students LEARNING OUTCOME RESULTS

http://www.youtube.com/watch?v=PCUWcpVPtMM

Loyalist CollegeCustoms and Immigration students LEARNING OUTCOME RESULTS

Before September 11, 2001, Customs and Immigration students at Loyalist College spent three weeks closely tailing professional border guards to experience the daily routine of their future job.

In a post-911 environment however, this was no longer allowed.

Loyalist CollegeCustoms and Immigration students LEARNING OUTCOME RESULTS

Before September 11, 2001, Customs and Immigration students at Loyalist College spent three weeks closely tailing professional border guards to experience the daily routine of their future job.

In a post-911 environment however, this was no longer allowed.

Training suffered until the Director of Educational Technology at Loyalist College catalyzed a virtual border crossing simulation in Second Life for Loyalist students.

Loyalist CollegeCustoms and Immigration students LEARNING OUTCOME RESULTS

Before September 11, 2001, Customs and Immigration students at Loyalist College spent three weeks closely tailing professional border guards to experience the daily routine of their future job.

In a post-911 environment however, this was no longer allowed.

Training suffered until the Director of Educational Technology at Loyalist College catalyzed a virtual border crossing simulation in Second Life for Loyalist students.

The amazing results of the training and simulation program have led to significantly improved grades on students' critical skills tests, taking scores from a 56% success in 2007, to 95% at the end of 2008 after the simulation was instituted.

June 2009 http://wiki.secondlife.com/wiki/Case_Study:_Loyalist_College

+ eLearning environmentsstill are used as uni-linear broadcasting of information and for transferring files.

The multi-channel nature of human communication, the student’s own activity and participation, and a feeling of common presence is all but there.

+ eLearning environmentsstill are used as uni-linear broadcasting of information and for transferring files.

The multi-channel nature of human communication, the student’s own activity and participation, and a feeling of common presence is all but there.

Why?

Experiences ofarrangements that work

Experiences ofarrangements that work

Blendingclassroom, the web &Second Life

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Experiences ofarrangements that work

Begin with:

contact teaching

and joint intro to

the Second Life

Print-outs:

short SL-guide,

map of virtual

environment,

instruction

Second Life:

affordance and

activity of the

environment

continous contact

In the web:

SL-wiki,

own eLearn env.,

backchannel

(Skype or ACP)

Blendingclassroom, the web &Second Life

+ ”European Literary History”

Virtual learning pathwayfor 2nd level students

Compared learning in two secondary high schools- some students used SL- some students used text book

+ ”In literature

the theory is

text-based.

Good place for

that is a book or

a VLE.”

”SL-pathway

substitutes e.g.

timeline-work

or groupwork of

literary history.”

”Is was surprising

how teacher got to

know the students

in many levels

here in SL.”

”The students

remembered the

learning matter

well - even after

a long time.”

”European Literary History”

Virtual learning pathwayfor 2nd level students

Compared learning in two secondary high schools- some students used SL- some students used text book

Literature teacher Heidi Heikkilä

City of Vantaa

+ Esko Lius

esko@lius.fiesko.lius@omnia.fi+358 40 132 6492

iSL: Esko Levee