160525 SMPTE Hollywood VR - philip...

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Virtual RealityOverview & Update

Philip LelyveldUSC Entertainment Technology Center

PLelyveld@ETCenter.org

Founded 1993 by George Lucas tobringtogethertechnologyandentertainmentvisionariestocollaborateonthefutureofentertainmenttechnology

Adamantlyneutral• Discussions• Collaborations

• Research• Coverage

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CURRENT MEMBER COMPANIES

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CURRENT MEMBER COMPANIES

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In Augmented Reality, the world that you would normally see if you walked down the aisle without the screen is being augmented – enhanced, supplemented, added to - with additional data and experiences.

In Virtual Reality you are virtually – nearly, almost – but not really there in the grocery store aisle.

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RealEnvironment

AugmentedReality

VirtualReality

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TransitionalMixed Reality

Blended Reality

TheAR– Reality– VRContinuum

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DifferentwaystohaveaVRexperience

MagicWindow

Cellphone-based viewer

HeadMountedDisplay(HMD)

GroupVR

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VirtualRealityonCellphoneorTablet“MagicWindow”

Near$0costofentry

Swipe

Tilt and wave

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Cellphone-BasedViewerwithHeadphones

Near$0costofentryPLelyveld@ETCenter.org

Oculus Rift with Oculus Touch10

HeadMountedDisplayswithPeripherals

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TetheredversusUntethered

• BandwidthIssue• Compression• Latency

Sitting,Standing,WalkingHeadMountedDisplayswithPeripherals

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GroupVRExperiencesLocationBasedEntertainment

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TheVoidopensTimesSquareVRCenterFirstattraction:“Ghostbusters:Dimensions”OpensJuly1,2016,developedincooperationwiththemovie

TheLanguageofVR:Part1

Existingtoolsandskillsarebeingreworkedtocreatesomethingverydifferent

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“Virtual Reality is not a media experience. When it is done well, it is an actual experience.” Professor Jeremy BailensonStanford Virtual Human Interaction Lab

VideoPLelyveld@ETCenter.org 15

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Senseof‘Presence’

1.Moresensesaccurately engaged=increasedpresence

2.FidelityContract

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HeightenedSenseofEmpathy

HenryOculusStoryStudio

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“Ifeelhorribleaboutmakingthis,”…“Youactuallyfeelguilty.MymouthdroppedthefirsttimeIshotsomeonein

my GTA:V VRsetup.”

GrandTheftAutovideo-gamedesignerJosephDelgado,uponexperiencingtheVRversionofGTA:V

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HeightenedSenseofEmpathy

3D facial expressions evoke stronger emotionsthan their 2D counterparts

due to the illusion of non-mediation

PLelyveld@ETCenter.orgSource: 11/24/15 research from Aalto Univ. & Univ. of Helsinki

“Hunger”(VirtualFoodBank)byNonnydelaPena20

Agency

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“My Mother’s Wing”By VRSE for UN

AgencyImmersiveJournalism

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TheultimateVRexperiencewillbeastorythatknowsyouareinthestory.

MarkBolas

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You are in a snow stormYou must get warm in 5 minutes or you will die

Audio is a key ‘presence’ componentPlayers ‘feel’ colder as they playYour body moves slower as time goes on

Languagestory telling + engagement design elements

From “Storm” by Andrick BregmanPLelyveld@ETCenter.org 23

Tools

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NextVR3603DRig6RedPro6Kcameras60fpsSpatialaudiocapture

JauntJ1-24REarly201632K(16Kpereye)120fps 25

VRCameras

Captured 3D

PLelyveld@ETCenter.orgAlgorithmic 3D

Nokia OZO

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Captures 360 stereoscopic 3D through:- 1950 capture with 50% overlap for 3D- 8 synchronized global shutter sensors- 8 integrated mikes for spatial audioJaunt committed to support Ozo for camera & production workflow

Surround 360 by Facebook

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Not a product; an open source design for others to build on2048x2048 60 fps genlocked cameras – 14 around, 1 up, 2 down

Orah 4i live-streaming Prosumer VR camera from VideoStitch

PLelyveld@ETCenter.org 284fisheyelenses,4mikes,4Koutput,30secdelay,~$3,600

VRCameras(consumermkt.)

Bublcam from Bubl ($799)

Kodak SP360 (2X$290)

Ricoh Theta ($350)

Giroptic ($499)PLelyveld@ETCenter.org 29

Samsung 360Two 15MP cameras360-degree video in 3,840-by-1,920 resolutionGalaxy S7 and S7 Edge, Gear VR

Nikon KeyMission 360 ($?)Waterproof to 100’

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Wild– TheExperience,VRshortfromFox(ReeseWitherspoon, LauraDern)

Sound

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BinauralAudio

3Dio

Ambisonic Audio

TetraMic

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Wild– TheExperience,VRshortfromFox(ReeseWitherspoon, LauraDern)

SoundAudiobreakdown• Livespatialaudiocapture• Miked audiowithposition-tracking• Audiowithnoposition(musicscore)

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Stitching

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Stitching

FromtalkbyAnrick BregmanPLelyveld@ETCenter.org 34

Stitching

StandardVRcamerarigscanhavebuilt-in stitchingsoftwareFromtalkbyAnrick Bregman

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Editing tools

Skyboxiscreatinga‘directtoRift’ playerfortheAdobesuitethathangsthemenuswithintheHMDspace

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UserInterface

Tomaintainpresence,UIfornavigationdesign andinformationcommunicationmustbeconsistentwiththerestoftheexperience

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GameEngines

DigitalDistributionofVR

• YouTube360• AppleTV360• Hulu360• Amazon360• Netflix360

• Littlstar• Vrideo• WearVR• ….

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PLelyveld@ETCenter.org 39WearVR’s new home page 4/16/16

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Technical ConsiderationsBandwidth and QoSCompressionLatencyProcessing powerLocal buffer/storage …

Option: Distribute a 4K frame, then client warps it into a sphere.

Capture at high-resolution, distribute at what client-processing, bandwidth, and display tech allow.

Google Fiber expressed interest in streaming VR

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HeadMountedDisplayTechnicalTargets

4K-8Kresolutionpereye

>90framespersecondrendering (vscapture)

<20msec latency

2200 fieldofview(FOV)

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Github VR standards discussions

Google put out RFComments for embedded spatial audio standards

FB camera released as open source to drive innovation and open standards

Google DayDream VR for Android N, including reference specs for phones and Gear-like HMDs

Standards?Standardization efforts.

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TheLanguageofVR:Part2

LiveActionorCGI?

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Camera-capturedVRLockedtocamerapositionTheDirector’sJourney

ComputerRenderedVRFreetowander(Storyworld)

Subtlecoercion

Decision

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MixedRealitySphericalcaptureliveandinsertintoCGI

“Volumetriccapturewillchangeeverything.”ChrisEdwards,TheVRCompanyPLelyveld@ETCenter.org 45

Hybrid- OutsidetoInside‘VolumetricVR’

Replay-technologies.com8i.comMS Hololens Holoport PLelyveld@ETCenter.org 46

Capture from many anglesCreate a model that can be explored

LytroCinemalight-fieldcameraCinemaframetoday,volumetricVRinthefuture

Everypixelhascolor,direction,x/y/zpositioninfoEveryobjectcanbeseparatedfromitssurroundings– greenscreen755RAWmegapixel40Kresolution,300FPS, 400Gbpsofdata

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Deluxe Launches VR Unit to Facilitate Industrial-Scale Virtual Reality Productions

Deluxeassembledateam ofspecialistsfromboththeworldofvisualeffectsandvideogameproduction.

Variety, 4/11/16PLelyveld@ETCenter.org 48

TheLanguageofVR:Part3

Thingstothinkabout

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TheCameraisYourAudience’sHead!!!

We don’t see shaky-cam when we run

The world doesn’t tilt when we tilt our heads

We see the world differently sitting and standing

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VRputsyouinthesceneThereisnothirdwalltobreak

Maintainingpresence dependsonmaintainingexpectationsintheexperience

HIDE(orbeabletoremove)EVERYTHINGTHATDOESN’TBELONGTHERE

CrewLightsEquipmentShadowsofequipment…NewLEDlightformfactorscanbehiddeninthesceneOrShootinmultipledirections(ex.180then180)andblendinpostIndoorscenes;sampletheceiling,putlightsthere,paintthemoutlater

Real-timeremotemonitoringoftheshootisbeingtested(ex.Teradek Sphere,Ozo system)ViewdailiesinHMDforsenseoftheexperienceANDlookatindividualsensorfeedsforproblems

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Solvingproblems

Greenscreenhelmetontoheadless torso.

Headbouncesdifferently frombody. FromtalkbyAnrick Bregman

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Thefinalimagemustbeerror-freeImperfectionsstandoutglaringly,andbreakpresence

Stitchingisa3-passprocess;- algorithmicreal-timefirstpass- quickpassforeditingwork- compositingheavyworkflowwithclean-upstitching

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Wild– TheExperience,VRshortfromFox(ReeseWitherspoon, LauraDern)

SoundAudioEngineering• Difficulttoproperlypositionfromaflatscreen• Toolsandroomsforspatialaudioarebeingdeveloped• Gameenginebasedaudioknowledge(Unity,Unreal)

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What’syourmessagetoSMPTEmembers?

Buyacheapcameraandexperiment!

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Resources

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LosAngelesVRandImmersiveTechnologiesMeetup

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August5th &6th 2016LosAngelesConvention

Center

SoCal VROctober 30, 2016Long Beach CC

New York

San Francisco

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For-Profitclasses

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MonthlySaturday,May28thVRLASchoolfocusesonthetoolsandprocessesforeditingstories

Websites

Road to VR – www.roadtovr.com - latest newshttps://www.facebook.com/groups/Virtual.Realities/ - latest newshttps://www.facebook.com/RoadtoVR/ - latest newsWearVR, Littlstar, Vrideo – latest contentReddit VR – community discussion groups

UploadVR - http://uploadvr.comVR Reporter - https://virtualrealityreporter.comVR Scout - http://vrscout.comWomen in VR – www.wivr.netWomen in VR Los Angeles - http://www.meetup.com/Women-in-VR/All Things VR – allthingsvr.coKzero - http://www.kzero.co.uk/blog/

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Podcasts

Voices of VR - dailyReal Virtual Show - weeklyhttp://a16z.com/?s=virtual+reality

http://www.apoip.org/home/events-calendar/http://allvirtualreality.com/events/list-virtual-reality-events-vr-expo-exhibitions-

conferences-2016.htmlhttps://www.jvrb.org/events

Lists of VR and AR conferences

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Modern era consumer VR is <3 years old

New art form and communication tool

WeneedtobringcinematicvisualandaudiocraftspeopleintothisfieldParaphrasedfromconversationwithJacquelineBosnjak,CEO,QDepartment

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Think about…

How to direct attention in an open space- Theme park and theme park ride design- Theatre in the round- Architecture and design

Existing skills and tools that port over to VR

Experimenting with a cheap VR camera

Learning Unreal, Unity, and other game engine UI tools

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ImagefromNotesonBlindnessVRexperience

Consumersbuyexperiences,nottechnologies

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Thank YouPhilip Lelyveld

USC Entertainment Technology Center

PLelyveld@ETCenter.org

www.etcentric.orgwww.PhilipLelyveld.com