Post on 28-Nov-2014
description
Creating MMO's for Social Platforms
For GSTAR
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Fundamentals: MMO’s vs. Social
Object Hierarchy
Interaction Models
Social is the new MMO
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Released: Fall 2011
Genre: Strategy/Empire Building
Theme: Mafia/Crime – 1935 NYC
First major movie franchise to expand to social gaming
Persistent, massive multiplayer world
Multiple levels of engagement, collaboration and competition
Core Game Loops – 4X
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Explore
Expand
Exploit
Exterminate
Collaboration – Factions & Guilds
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Guild in Everquest 2 Realm (Faction) System in Dark Age of Camelot
Mafia Family System
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All players select one of the Five Families
Crews in Each Family
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Crews allow smaller groups and another
level of gameplay
Collaboration – Control Points
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Warhammer Online Realm control highlighted
by different colors
Collaboration - Landmark System
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NYC landmarks serve as control objects that benefits all Family members
Crests designate controlling Family
Collaboration - Landmark System
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NYC landmarks serve as control objects that benefits all Family members
PvE – Loot Drops
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PvE – Loot Drops
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PvP - Competitive Mode
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PvP in World of Warcraft
PvP - Competitive Mode
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Combat on multiple levels: Family, Crew & Player
Class Specialization
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Each class of characters offer unique benefits in World of Warcraft
Class Specialization
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Special Units impact army strength
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THANK YOU!
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Questions & Discussion
Hendrick Sukardi
hsukardi@kabam.com
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