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Creating MMO's for Social Platforms For GSTAR 1

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Creating MMO's for Social Platforms

For GSTAR

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Fundamentals: MMO’s vs. Social

Object Hierarchy

Interaction Models

Social is the new MMO

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Released: Fall 2011

Genre: Strategy/Empire Building

Theme: Mafia/Crime – 1935 NYC

First major movie franchise to expand to social gaming

Persistent, massive multiplayer world

Multiple levels of engagement, collaboration and competition

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Core Game Loops – 4X

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Explore

Expand

Exploit

Exterminate

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Collaboration – Factions & Guilds

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Guild in Everquest 2 Realm (Faction) System in Dark Age of Camelot

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Mafia Family System

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All players select one of the Five Families

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Crews in Each Family

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Crews allow smaller groups and another

level of gameplay

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Collaboration – Control Points

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Warhammer Online Realm control highlighted

by different colors

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Collaboration - Landmark System

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NYC landmarks serve as control objects that benefits all Family members

Crests designate controlling Family

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Collaboration - Landmark System

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NYC landmarks serve as control objects that benefits all Family members

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PvE – Loot Drops

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PvE – Loot Drops

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PvP - Competitive Mode

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PvP in World of Warcraft

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PvP - Competitive Mode

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Combat on multiple levels: Family, Crew & Player

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Class Specialization

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Each class of characters offer unique benefits in World of Warcraft

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Class Specialization

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Special Units impact army strength

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THANK YOU!

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Questions & Discussion

Hendrick Sukardi

[email protected]

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