Presentation cases
OTOinsights "Serious Games for Marketing"
Serious Games for Marketing: Learnings from Corporate and Amateur Efforts in Second Life
Place Metaphors in Educational CVEs Ekaterina Prasolova-Førland Department of Computer and Information Science Norwegian University of Science and Technology.
Place Metaphors in Educational CVEs
Stimulating student-student interaction: A Spanish conversation group in Second Life Karen Acosta Michelle Ocasio.