Real-Time Rendering of Cartoon Smoke and Clouds Morgan McGuire Andi Fein Paulo Ferreira.
Advanced Visual Effects with Direct3D 10am – 11am Tessellation and DirectCompute Performance Jon Story (AMD), Nick Thibieroz (AMD), Cem Cebenoyan (NVIDIA)
Ashira Khere Jake Thompson Shiro Sakurai CAMERA CONTROL.
Mean-Variance in Financial Decisions under Risk and Uncertainty
Week 8 - Friday. What did we talk about last time? Radiometry Photometry Colorimetry Lighting with shader code Ambient Directional (diffuse.
Fill in the Blanks. Sushrut Pavanaskar. History Solid modeling (e.g. Solidworks, Catia, Pro-E..) Use of NURBS, Trimmed – Extreme control – Well developed.
Lighting & Visual Effects CSE 191A: Seminar on Video Game Programming Lecture 8: Lighting & Visual Effects UCSD, Spring, 2003 Instructor: Steve Rotenberg.
Exam Review Questions. Problem: A cube has vertices with world coordinates: (1, 0, 0) (2, 0, 0) (1, 1, 0) (2, 1, 0) (1, 0, 1) (2, 0, 1) (1, 1, 1) (2,
Ink Line Rendering for Film Production Daniel Teece Walt Disney Feature Animation [email protected] Daniel Teece Walt Disney Feature Animation [email protected].
Viewing CS418 Computer Graphics John C. Hart. Graphics Pipeline Homogeneous Divide Model Coords Model Xform World Coords Viewing Xform Still Clip Coords.