Status – Week 242 Victor Moya. Summary Current status. Current status. Tests. Tests. XBox documentation. XBox documentation. Post Vertex Shader geometry.
Status – Week 265 Victor Moya. Summary ShaderEmulator ShaderEmulator ShaderFetch ShaderFetch ShaderDecodeExecute ShaderDecodeExecute Communication storage.
Status – Week 276 Victor Moya. Hardware Pipeline Command Processor. Command Processor. Vertex Shader. Vertex Shader. Rasterization. Rasterization. Pixel.
Status – Week 279 Victor Moya. Rasterization Setup triangles (calculate slope values). Setup triangles (calculate slope values). Fill triangle: Interpolate.
Status – Week 283 Victor Moya. 3D Graphics Pipeline Akeley & Hanrahan course. Akeley & Hanrahan course. Fixed vs Programmable. Fixed vs Programmable.
Status – Week 281 Victor Moya. Objectives Research in future GPUs for 3D graphics. Research in future GPUs for 3D graphics. Simulate current and future.
Status – Week 207 Victor Moya. Summary Z Test box. Z Test box. Z Compression. Z Compression. Z Cache. Z Cache. Stencil. Stencil. HZ Box. HZ Box. HZ Test.
Status – Week 260 Victor Moya. Summary shSim. shSim. GPU design. GPU design. Future Work. Future Work. Rumors and News. Rumors and News. Imagine. Imagine.