Vpu technology &gpgpu computing
GPU - DirectX 10 Architecture White Paper
Perspective aperture ygyg yryr n zgzg y s = y g (n/z g ) ysys y s = y r (n/z r ) zrzr.
CS123 | INTRODUCTION TO COMPUTER GRAPHICS Andries van Dam © 1/16 Deferred Lighting Deferred Lighting – 11/18/2014.
CS 480/680 Intro Dr. Frederick C Harris, Jr. Fall 2014.
CS 480/680 Intro Dr. Frederick C Harris, Jr. Fall 2015.
Demo: dot_product_reflect Demo: dot_product_reflect_torus
Firetec Brochure 2011
7/2/2006Based on: Angel (4th Edition) & Akeine-Möller & Haines (2nd Edition)1 CSC345: Advanced Graphics & Virtual Environments Lecture 4: Visual Appearance.
Geometry Shaders