Photogrammetric texture mapping of complex objects
GTC 2012: NVIDIA OpenGL in 2012
Direct3D12 Chas. Boyd Principal PM Microsoft OSG Graphics.
Ptex: Per-face Texture Mapping for Production Rendering Brent Burley and Dylan Lacewell Walt Disney Animation Studios EGSR 2008 (See attached slide notes.
03/31/03© 2003 University of Wisconsin Last Time Image-Based Rendering for Architecture and Faces.
Ptex: Per-face Texture Mapping for Production Rendering