Rendering Technologies from Crysis 3 (GDC 2013)
A simplified artist interface Physically Based Shading Niklas Hansson Head Teacher Game programming The Game Assembly.
1GR2-00 GR2 Advanced Computer Graphics AGR Lecture 13 An Introduction to Ray Tracing.
13.1 si31_2001 SI31 Advanced Computer Graphics AGR Lecture 13 An Introduction to Ray Tracing.
Around the World in 80 Shaders
blender candle modeling tutorial
Physically Based Shading
CSE 410 Computer Graphics Sessional