Fast Soft Self-Shadowing on Dynamic Height Fields John Snyder Microsoft Research Derek Nowrouzezahrai University of Toronto.
Signal Processing Course : Inverse Problems Regularization
Les Houches 2007 VINCIA Peter Skands Fermilab / Particle Physics Division / Theoretical Physics In collaboration with W. Giele, D. Kosower.
Animating (human) motion Presented by: –Yoram Atir –Simon Adar.
Data mining in 1D: curve fitting Related material in lecture 8 on amlbook.com.
The Strange Form Factors of the Proton and the G 0 Experiment Jeff Martin University of Winnipeg Collaborating Institutions Caltech, Carnegie-Mellon, William&Mary,
Chap 3 Interpolating Values Animation(U), Chap 3, Interpolating Values1.
Summer Project Presentation Presented by:Mehmet Eser Advisors : Dr. Bahram Parvin Associate Prof. George Bebis.
Optimization of the Speed Dependent Line Shape Calculation Kendra L. Letchworth and D. Chris Benner Molecular Spectroscopy Symposium Molecular Spectroscopy.
Announcements This week of the final project is the hardest – Engine features mostly done + beginnings of game – Budget lots of time! “Private alpha” playtesting.
Sculpted Data Driven and Physically Based Character Deformation
Procedural Textures. Primitives glsl has some built-in functions that can be used to generate simple textures returns 0.0 if x < a, 1.0 otherwise.