LTU Armadillo 2007 IGVC Jeremy Gray, BSEE; Shawn Ellison, MSCS; Phil Munie, MSCS; Brandon Bell, MSCS.
2.02D Computer Animation Software and Design Guidelines 2.02 Develop Computer Animations.
2010©. Introduction Graphics Rendering Pipeline Architecture Application Stages Geometry Stages Rasterizer Stages.
Interactive Media and Game Development 2-D Tiles and Sprites.
Power Transmission & Drivetrain. Creating Effective Robot Mechanisms Drivetrain: Moves Quickly Has Good Pushing Power (Power & Traction) Turns Easily.
P L A Y Materials and Processes Module An introduction to Sculpture and Video Video- first steps.
Video Chapter 10. 10 Video in Multimedia Visual motion helps to convey realism and movement.
Basic Concepts of Animation
Gothic Art
Intel processor-powered Toshiba Chromebook in the classroom
Presentation stop motion
05 vdo