Serendipity by Design - IxD S. America 13
21 ways to survive the FIFA World Cup
Gdc 2014 Competitive Storytelling
Gamerista 2014 Scenarios for the Future of Gaming
2013 in Games - An overview of the industry
F2P Design Crash Course (Casual Connect Kyiv 2013)
Game Design 1 - Intro and Game Engines
Maximizing Monetization - Casual Connect SF 2013
Playability & Player Experience Research
Building Games for the Long-Term
JAKTA - BMM Presentation Belgrade conference October 22nd 2012
Gamestorming wikipedia 4 3 (speaker)