2D Games to HPC
OpenGL Basics SUJAN CHOWDHURY Lecturer, CSE, CUET.
Chapter02 graphics-programming
Chapter 2: Graphics Programming Instructor: Shih-Shinh Huang 1.
OpenGL Basics. OpenGL – Open Graphics Library What it is a s/w interface to graphics h/w mid-level, device-independent, portable graphics subroutine.
“OpenGL (Open Graphics Library) is a standard specification defining a cross- language cross-platform API for writing applications that produce 2D and.
Chapter 2: Graphics Programming
intro.doc