Swarat Chaudhuri Penn State Roberto Lublinerman Pavol Cerny Penn State IST Austria Parallel Programming with Object Assemblies Parallel Programming with.
3.3b: Area and Perimeter M(G&M)–10–6 Solves problems involving perimeter, circumference, or area of two dimensional figures (including composite figures)
The Ball Pivoting Algorithm Ioannis Stamos. Points vs. Meshes Point-based vs. Mesh-based representation. + Fast rendering for complicated point-sets.
Guided Visibility Sampling Peter Wonka, Michael Wimmer, Kaichi Zhou, Stefan Maierhofer, Gerd Hesina, Alexander Reshetov.
To tessellate: to cover a plane with one or more shapes without overlaps or gaps.
3.1b: Area and Perimeter M(G&M)–10–6 Solves problems involving perimeter, circumference, or area of two dimensional figures (including composite figures)
Data-parallel Abstractions for Irregular Applications Keshav Pingali University of Texas, Austin.
Investigation 4.2
Carranza 2014 Architectural Design
Computational Geometry
The Ball Pivoting Algorithm
Strength in Structure Created by Brian Domroes Rene’ Ehrhardt, Flickr.