Lecture 3: Transformations and Viewing. General Idea Object in model coordinates Transform into world coordinates Represent points on object as vectors.
ESP-r Cookbook Nov2008
Hierarchical ModelingHofstra University1 The Rendering.
Computer Graphics (Fall 2008) COMS 4160, Lecture 3: Transformations 1 cs4160.
Hierarchical ModelingHofstra University1 Hierarchical Modeling: Tree of Transformations, Display Lists and Functions, Matrix and Attribute Stacks,
Modern problems Modern problems in the Artic Ocean modeling Nikolay [Y\I]akovlev INM RAS, Moscow, Russia Joint INM – Hamburg University seminar on modern.
Course 12 Calibration. 1.Introduction In theoretic discussions, we have assumed: ----- Camera is located at the origin of coordinate system of scene.
Numerical Methods
OpenGL The Viewing Pipeline: Definition: a series of operations that are applied to the OpenGL matrices, in order to create a 2D representation from 3D.
Computer Graphics (Fall 2004) COMS 4160, Lecture 3: Transformations 1 cs4160.
CS 352: Computer Graphics Hierarchical Graphics, Modeling, And Animation.
Foundations of Computer Graphics (Fall 2012) CS 184, Lecture 3: Transformations 1 cs184.