[Osxdev]metal
Mipmaps
CH8 Frame Buffer Object 1. Introduction Name OpenGL :Frame Buffer Object DirectX:Render Target Usage Render to Texture 2.
Texture Mapping. 2 3 Loading Textures void glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border,
CGGM Lab. Tan-Chi Ho 2001 Viewing and Transformation.
Texture Mapping. checker.c Texture-Mapped Squares.
The Framebuffer
Projections. Viewports Windows can have separate viewports void glViewport(GLint x, GLint y, GLsizei width, GLsizei height ) x, y - Specify the lower.
1 Buffers and Processing Fragments 2011 Autumn Animação e Visualização Tridimensional 2011/2012.
Texture Mapping
CH8 Frame Buffer Object
Viewing and Transformation