Games Design Elements
Creating Experiences with Wearable Computing Richard Hull, Josephine Reid, and Erik Geelhoed Hewlett-Packard Lab, Bristol 2002 IEEE, Pervasive Computing.
Getting Serious with eLearning Using Serious Gaming and Web 2.0 Tools in Learning Using Knowledge to Build Media Kelly Juhasz April 24, 2008 .
GROUPTHINK IS NOT A 4-LETTER WORD
Creative industries handbook