BOOKPRESPerrigo Kelsey
Yes
2012 06 19 (upm) emadrid fdevries ounl mobile learning opportunities pitfalls
AI to Control Pacing in Games. Borut Pfeifer White Knuckle Games – Realitys Edge, 2001-2003 Radical Entertainment – 2003 Articles in Game Programming.
EXPERIENCE SAMPLING VASSILIS JAVED KHAN PANOS MARKOPOULOS THE METHOD AND ITS TOOLS.
MP 16 - 899 Office Activity Awareness Ian Li Machine Perception Spring 2005.
Reconexp: Improving ESM Vassilis-Javed Khan, Panos Markopoulos, Berry Eggen, Boris de Ruyter, Wijnand IJsselsteijn Mobile HCI, Amsterdam, 04 september.
Back to the App: The Costs of Mobile Application Interruptions
Self Experimentation & the Quantified Self: New Avenues for Positive Psychology Research and Applicaiton
2013 workshop iaml_earn
R02 - O'Connor 1996 - Affiliation Motivation in Everyday Experience. a Theoretical Comparison
Experience sampling presentation